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call(what, param) — Method in class org.ffilmation.engine.core.fRenderableElement
Calls a function of the base clip
call(what, param) — Method in class org.ffilmation.engine.elements.fObject
Calls a function of the base clip
castShadows — Property in class org.ffilmation.engine.core.fRenderableElement
Boolean value indicating if this object casts shadows.
characters — Property in class org.ffilmation.engine.core.fScene
An array of all characters for fast loop access.
characterShadows — Static property in class org.ffilmation.engine.core.fEngine
This property enables/disables shadow projection of characters
checkPolygonCollision(polygonA, polygonB) — Static method in class org.ffilmation.utils.polygonUtils
Checks if polygon A is intersects polygon B.
circle(target, x, y, radius, softness, col, intensity) — Static method in class org.ffilmation.utils.movieClipUtils
Draws circle inside the given movieClip
clipLine(x1, y1, x2, y2, viewport:org.ffilmation.utils:vport) — Static method in class org.ffilmation.utils.polygonUtils
clipPolygon(polygon, viewport:org.ffilmation.utils:vport) — Static method in class org.ffilmation.utils.polygonUtils
The clipPolygon() function accepts an array of vertices as input and clips the polygon edges against a rectangular clip region.
COLLIDE — Constant static property in class org.ffilmation.engine.elements.fCharacter
The fCharacter.COLLIDE constant defines the value of the type property of the event object for a charactercollide event.
complete — Property in class org.ffilmation.engine.events.fProcessEvent
A boolean value indicating if the overall process is considered done ( same as checking overall = 100 )
COMPONENT_X — Static property in class org.ffilmation.utils.BumpMap
COMPONENT_Y — Static property in class org.ffilmation.utils.BumpMap
container — Property in class org.ffilmation.engine.core.fScene
Were scene is drawn
containerParent — Property in class org.ffilmation.engine.core.fRenderableElement
createCamera() — Method in class org.ffilmation.engine.core.fScene
Creates a new camera associated to the scene
createCharacter(idchar, def, x, y, z) — Method in class org.ffilmation.engine.core.fScene
Creates a new character an adds it to the scene
createOmniLight(idlight, x, y, z, size, color, intensity, decay, bumpMapped) — Method in class org.ffilmation.engine.core.fScene
Creates a new light and adds it to the scene.
createScene(retriever:org.ffilmation.engine.interfaces:fEngineSceneRetriever, width, height) — Method in class org.ffilmation.engine.core.fEngine
This method creates an scene from an XML definition file.
current — Property in class org.ffilmation.engine.events.fProcessEvent
Current process completion status, from 0 to 100
currentDescription — Property in class org.ffilmation.engine.events.fProcessEvent
Current process description
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