| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| call(what, param) — Method in class org.ffilmation.engine.core.fRenderableElement |
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Calls a function of the base clip
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| call(what, param) — Method in class org.ffilmation.engine.elements.fObject |
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Calls a function of the base clip
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| castShadows — Property in class org.ffilmation.engine.core.fRenderableElement |
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Boolean value indicating if this object casts shadows. |
| characters — Property in class org.ffilmation.engine.core.fScene |
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An array of all characters for fast loop access. |
| characterShadows — Static property in class org.ffilmation.engine.core.fEngine |
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This property enables/disables shadow projection of characters
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| checkPolygonCollision(polygonA, polygonB) — Static method in class org.ffilmation.utils.polygonUtils |
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Checks if polygon A is intersects polygon B. |
| circle(target, x, y, radius, softness, col, intensity) — Static method in class org.ffilmation.utils.movieClipUtils |
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Draws circle inside the given movieClip
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| clipLine(x1, y1, x2, y2, viewport:org.ffilmation.utils:vport) — Static method in class org.ffilmation.utils.polygonUtils |
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| clipPolygon(polygon, viewport:org.ffilmation.utils:vport) — Static method in class org.ffilmation.utils.polygonUtils |
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The clipPolygon() function accepts an array of vertices as input and clips the polygon edges against a rectangular clip region. |
| COLLIDE — Constant static property in class org.ffilmation.engine.elements.fCharacter |
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The fCharacter.COLLIDE constant defines the value of the
type property of the event object for a charactercollide event. |
| complete — Property in class org.ffilmation.engine.events.fProcessEvent |
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A boolean value indicating if the overall process is considered done ( same as checking overall = 100 )
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| COMPONENT_X — Static property in class org.ffilmation.utils.BumpMap |
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| COMPONENT_Y — Static property in class org.ffilmation.utils.BumpMap |
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| container — Property in class org.ffilmation.engine.core.fScene |
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Were scene is drawn
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| containerParent — Property in class org.ffilmation.engine.core.fRenderableElement |
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| createCamera() — Method in class org.ffilmation.engine.core.fScene |
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Creates a new camera associated to the scene
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| createCharacter(idchar, def, x, y, z) — Method in class org.ffilmation.engine.core.fScene |
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Creates a new character an adds it to the scene
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| createOmniLight(idlight, x, y, z, size, color, intensity, decay, bumpMapped) — Method in class org.ffilmation.engine.core.fScene |
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Creates a new light and adds it to the scene. |
| createScene(retriever:org.ffilmation.engine.interfaces:fEngineSceneRetriever, width, height) — Method in class org.ffilmation.engine.core.fEngine |
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This method creates an scene from an XML definition file. |
| current — Property in class org.ffilmation.engine.events.fProcessEvent |
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Current process completion status, from 0 to 100
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| currentDescription — Property in class org.ffilmation.engine.events.fProcessEvent |
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Current process description
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |