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fAiContainer — Class in package org.ffilmation.engine.core

This object provides access to the AI methods of the engine.

fCamera — Class in package org.ffilmation.engine.core

The fCamera defines which part of the scene is shown.

fCharacter — Class in package org.ffilmation.engine.elements

A Character is a dynamic object in the scene.

fCollideEvent — Class in package org.ffilmation.engine.events

The fCollideEvent event class stores information about a collision event.

This event is dispatched when a character in the engine collides whith another solid element in the scene

fCollideEvent(type, bubbles, cancelable, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fCollideEvent
Constructor for the fMoveEvent class.
fElement — Class in package org.ffilmation.engine.core

The fElement class defines the basic structure of anything in a filmation Scene

All elements ( walls, floors, lights, cameras, etc ) inherit from fElement.

The fElement provides basic position and movement functionality

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

fElement(defObj, scene:org.ffilmation.engine.core:fScene) — Constructor in class org.ffilmation.engine.core.fElement
fEngine — Class in package org.ffilmation.engine.core

The fEngine class is the main class in the game engine.

Use the fEngine class to create and attach game scenes to your game.

You can also use it to load external swfs containing media you want to add to you scenes.

Once the scenes are created you can go from one to another using the methods in the fEngine class.

fEngine(container) — Constructor in class org.ffilmation.engine.core.fEngine
Constructor for the fEngine class.
fEngineMaterial — Interface in package org.ffilmation.engine.interfaces
This interface defines methods that any class that is to be used as a material in the engine must implement
fEngineSceneRetriever — Interface in package org.ffilmation.engine.interfaces
This interface defines methods that any class that is to be used to retrieve an scene XML must implement.
fEventIn — Class in package org.ffilmation.engine.events

The fEventIn event class stores information about an IN event.

This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined

fEventIn(type, bubbles, cancelable, name, xml) — Constructor in class org.ffilmation.engine.events.fEventIn
Constructor for the fEventIn class.
fEventOut — Class in package org.ffilmation.engine.events

The fEventIn event class stores information about an OUT event.

This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined

fEventOut(type, bubbles, cancelable, name, xml) — Constructor in class org.ffilmation.engine.events.fEventOut
Constructor for the fEventOut class.
fFloor — Class in package org.ffilmation.engine.elements

Arbitrary-sized tiles that form each floor in your scene

YOU CAN'T CREATE INSTANCES OF THIS OBJECT.
Floors are created when the scene is processed

fGlobalLight — Class in package org.ffilmation.engine.core

The fGlobalLight class contains information about the global light of a scene.

flashClip — Property in class org.ffilmation.engine.core.fRenderableElement
A reference to the library movieclip that was attached to create the element, so you can acces methods inside, nested clips or whatever
fLight — Class in package org.ffilmation.engine.core

The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color.

floors — Property in class org.ffilmation.engine.core.fScene
An array of all floors for fast loop access.
fMaterial — Class in package org.ffilmation.engine.core

Every Plane (walls and floors) in the scene is assigned a Material.

fMoveEvent — Class in package org.ffilmation.engine.events

The fMoveEvent event class stores information about a move event.

This event is dispatched whenever an element in the engine changes position.

fMoveEvent(type, bubbles, cancelable, dx, dy, dz) — Constructor in class org.ffilmation.engine.events.fMoveEvent
Constructor for the fMoveEvent class.
fObject — Class in package org.ffilmation.engine.elements

An Object is a graphic element that is part of the the environment and is not projected in any way.

follow(target:org.ffilmation.engine.core:fElement, elasticity) — Method in class org.ffilmation.engine.core.fElement
Makes element follow target element
fOmniLight — Class in package org.ffilmation.engine.elements

Spot light definition.

fPlane — Class in package org.ffilmation.engine.core

fPlanes are the 2d surfaces that provide the main structure for any scene.

fProcessEvent — Class in package org.ffilmation.engine.events

The fProcessEvent event class stores information about a process event.

Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask.

This allows to have progress bars that go something like:

Loading media file A.
fProcessEvent(type, bubbles, cancelable, overall, overallDescription, current, currentDescription) — Constructor in class org.ffilmation.engine.events.fProcessEvent
Constructor for the fProcessEvent class.
fRenderableElement — Class in package org.ffilmation.engine.core

The fRenderableElement class defines the basic interface for visible elements in your scene.

Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

fScene — Class in package org.ffilmation.engine.core

The fScene class provides control over a scene in your application.

fScene(engine:org.ffilmation.engine.core:fEngine, container, retriever:org.ffilmation.engine.interfaces:fEngineSceneRetriever, width, height) — Constructor in class org.ffilmation.engine.core.fScene
Constructor.
fSceneLoader — Class in package org.ffilmation.engine.scenes
This is the simplest scene retriever class.
fSceneLoader(src) — Constructor in class org.ffilmation.engine.scenes.fSceneLoader
fWalkoverEvent — Class in package org.ffilmation.engine.events

The fWalkoverEvent event class stores information about a Walkover event.

This event is dispatched when a character in the engine walks over a non-solid object in the scene.

fWalkoverEvent(type, bubbles, cancelable, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fWalkoverEvent
Constructor for the fWalkoverEvent class.
fWall — Class in package org.ffilmation.engine.elements

Walls are created when the scene is processed

YOU CAN'T CREATE INSTANCES OF THIS OBJECT.

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