| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| fAiContainer — Class in package org.ffilmation.engine.core | |
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This object provides access to the AI methods of the engine. |
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| fCamera — Class in package org.ffilmation.engine.core | |
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The fCamera defines which part of the scene is shown. |
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| fCharacter — Class in package org.ffilmation.engine.elements | |
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A Character is a dynamic object in the scene. |
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| fCollideEvent — Class in package org.ffilmation.engine.events | |
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The fCollideEvent event class stores information about a collision event. This event is dispatched when a character in the engine collides whith another solid element in the scene |
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| fCollideEvent(type, bubbles, cancelable, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fCollideEvent | |
| Constructor for the fMoveEvent class. | |
| fElement — Class in package org.ffilmation.engine.core | |
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The fElement class defines the basic structure of anything in a filmation Scene All elements ( walls, floors, lights, cameras, etc ) inherit from fElement. The fElement provides basic position and movement functionality YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fElement(defObj, scene:org.ffilmation.engine.core:fScene) — Constructor in class org.ffilmation.engine.core.fElement | |
| fEngine — Class in package org.ffilmation.engine.core | |
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The fEngine class is the main class in the game engine. Use the fEngine class to create and attach game scenes to your game. You can also use it to load external swfs containing media you want to add to you scenes. Once the scenes are created you can go from one to another using the methods in the fEngine class. |
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| fEngine(container) — Constructor in class org.ffilmation.engine.core.fEngine | |
| Constructor for the fEngine class. | |
| fEngineMaterial — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used as a material in the engine must implement | |
| fEngineSceneRetriever — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used to retrieve an scene XML must implement. | |
| fEventIn — Class in package org.ffilmation.engine.events | |
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The fEventIn event class stores information about an IN event. This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined |
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| fEventIn(type, bubbles, cancelable, name, xml) — Constructor in class org.ffilmation.engine.events.fEventIn | |
| Constructor for the fEventIn class. | |
| fEventOut — Class in package org.ffilmation.engine.events | |
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The fEventIn event class stores information about an OUT event. This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined |
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| fEventOut(type, bubbles, cancelable, name, xml) — Constructor in class org.ffilmation.engine.events.fEventOut | |
| Constructor for the fEventOut class. | |
| fFloor — Class in package org.ffilmation.engine.elements | |
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Arbitrary-sized tiles that form each floor in your scene YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
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| fGlobalLight — Class in package org.ffilmation.engine.core | |
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The fGlobalLight class contains information about the global light of a scene. |
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| flashClip — Property in class org.ffilmation.engine.core.fRenderableElement | |
| A reference to the library movieclip that was attached to create the element, so you can acces methods inside, nested clips or whatever | |
| fLight — Class in package org.ffilmation.engine.core | |
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The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color. |
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| floors — Property in class org.ffilmation.engine.core.fScene | |
| An array of all floors for fast loop access. | |
| fMaterial — Class in package org.ffilmation.engine.core | |
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Every Plane (walls and floors) in the scene is assigned a Material. |
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| fMoveEvent — Class in package org.ffilmation.engine.events | |
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The fMoveEvent event class stores information about a move event. This event is dispatched whenever an element in the engine changes position. |
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| fMoveEvent(type, bubbles, cancelable, dx, dy, dz) — Constructor in class org.ffilmation.engine.events.fMoveEvent | |
| Constructor for the fMoveEvent class. | |
| fObject — Class in package org.ffilmation.engine.elements | |
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An Object is a graphic element that is part of the the environment and is not projected in any way. |
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| follow(target:org.ffilmation.engine.core:fElement, elasticity) — Method in class org.ffilmation.engine.core.fElement | |
| Makes element follow target element | |
| fOmniLight — Class in package org.ffilmation.engine.elements | |
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Spot light definition. |
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| fPlane — Class in package org.ffilmation.engine.core | |
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fPlanes are the 2d surfaces that provide the main structure for any scene. |
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| fProcessEvent — Class in package org.ffilmation.engine.events | |
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The fProcessEvent event class stores information about a process event. Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask. This allows to have progress bars that go something like: Loading media file A. |
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| fProcessEvent(type, bubbles, cancelable, overall, overallDescription, current, currentDescription) — Constructor in class org.ffilmation.engine.events.fProcessEvent | |
| Constructor for the fProcessEvent class. | |
| fRenderableElement — Class in package org.ffilmation.engine.core | |
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The fRenderableElement class defines the basic interface for visible elements in your scene. Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fScene — Class in package org.ffilmation.engine.core | |
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The fScene class provides control over a scene in your application. |
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| fScene(engine:org.ffilmation.engine.core:fEngine, container, retriever:org.ffilmation.engine.interfaces:fEngineSceneRetriever, width, height) — Constructor in class org.ffilmation.engine.core.fScene | |
| Constructor. | |
| fSceneLoader — Class in package org.ffilmation.engine.scenes | |
| This is the simplest scene retriever class. | |
| fSceneLoader(src) — Constructor in class org.ffilmation.engine.scenes.fSceneLoader | |
| fWalkoverEvent — Class in package org.ffilmation.engine.events | |
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The fWalkoverEvent event class stores information about a Walkover event. This event is dispatched when a character in the engine walks over a non-solid object in the scene. |
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| fWalkoverEvent(type, bubbles, cancelable, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fWalkoverEvent | |
| Constructor for the fWalkoverEvent class. | |
| fWall — Class in package org.ffilmation.engine.elements | |
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Walls are created when the scene is processed YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |