| Package | org.ffilmation.engine.core |
| Class | public class fMaterial |
Every Plane (walls and floors) in the scene is assigned a Material. The fMaterial Class is used as an interface between the engine and the user-defined materials. The engine provides three material types:
"tile" an image will be used and tiled to fill the surface
"clip" a movieClip from your library will be used as material an scaled to fit each surface's dimensions
"procedural" you specify a class that will be used as material. This class needs to implement the fEngineMaterial interface
Each will end up in a different class being instantiated. See sample XMLs to see how materials are defined
This class is used internally only
See also