| Package | org.ffilmation.engine.events |
| Class | public class fWalkoverEvent |
| Inheritance | fWalkoverEvent flash.events.Event |
The fWalkoverEvent event class stores information about a Walkover event.
This event is dispatched when a character in the engine walks over a non-solid object in the scene. This is useful to collect items, for example.
| Property | Defined by | ||
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| victim : fRenderableElement
The element of the scene we walk over
| fWalkoverEvent | ||
| Method | Defined by | ||
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fWalkoverEvent(type:String, bubbles:Boolean, cancelable:Boolean, victim:fRenderableElement)
Constructor for the fWalkoverEvent class.
| fWalkoverEvent | ||
| victim | property |
public var victim:fRenderableElementThe element of the scene we walk over
| fWalkoverEvent | () | constructor |
public function fWalkoverEvent(type:String, bubbles:Boolean, cancelable:Boolean, victim:fRenderableElement)Constructor for the fWalkoverEvent class.
Parameterstype:String — The type of the event. Event listeners can access this information through the inherited type property.
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bubbles:Boolean — Determines whether the Event object participates in the bubbling phase of the event flow. Event listeners can access this information through the inherited bubbles property.
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cancelable:Boolean — Determines whether the Event object can be canceled. Event listeners can access this information through the inherited cancelable property.
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victim:fRenderableElement — The element of the scene we collide against
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