Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| BumpMap
| org.ffilmation.utils | BumpMap class From Ralph Hauwert's at UnitZeroOne (ralph | |
| fAiContainer
| org.ffilmation.engine.core |
This object provides access to the AI methods of the engine. |
|
| fCamera
| org.ffilmation.engine.core |
The fCamera defines which part of the scene is shown. |
|
| fCharacter
| org.ffilmation.engine.elements |
A Character is a dynamic object in the scene. |
|
| fCollideEvent
| org.ffilmation.engine.events |
The fCollideEvent event class stores information about a collision event. This event is dispatched when a character in the engine collides whith another solid element in the scene |
|
| fElement
| org.ffilmation.engine.core |
The fElement class defines the basic structure of anything in a filmation Scene All elements ( walls, floors, lights, cameras, etc ) inherit from fElement. The fElement provides basic position and movement functionality YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
|
| fEngine
| org.ffilmation.engine.core |
The fEngine class is the main class in the game engine. Use the fEngine class to create and attach game scenes to your game. You can also use it to load external swfs containing media you want to add to you scenes. Once the scenes are created you can go from one to another using the methods in the fEngine class. |
|
| fEngineElementController
| org.ffilmation.engine.interfaces | This interface defines methods that any class that is to be used as an element controller must implement. | |
| fEngineGenerator
| org.ffilmation.engine.interfaces | This interface defines methods that any class that is to be used as a generator must implement. | |
| fEngineMaterial
| org.ffilmation.engine.interfaces | This interface defines methods that any class that is to be used as a material in the engine must implement | |
| fEngineSceneController
| org.ffilmation.engine.interfaces | This interface defines methods that any class that is to be used as an scene controller must implement. | |
| fEngineSceneRetriever
| org.ffilmation.engine.interfaces | This interface defines methods that any class that is to be used to retrieve an scene XML must implement. | |
| fEventIn
| org.ffilmation.engine.events |
The fEventIn event class stores information about an IN event. This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined |
|
| fEventOut
| org.ffilmation.engine.events |
The fEventIn event class stores information about an OUT event. This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined |
|
| fFloor
| org.ffilmation.engine.elements |
Arbitrary-sized tiles that form each floor in your scene YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
|
| fGlobalLight
| org.ffilmation.engine.core |
The fGlobalLight class contains information about the global light of a scene. |
|
| fLight
| org.ffilmation.engine.core |
The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color. |
|
| fMaterial
| org.ffilmation.engine.core |
Every Plane (walls and floors) in the scene is assigned a Material. |
|
| fMoveEvent
| org.ffilmation.engine.events |
The fMoveEvent event class stores information about a move event. This event is dispatched whenever an element in the engine changes position. |
|
| fNoise
| org.ffilmation.engine.core | This object stores a perlin noise definition that was loaded from a definition file. | |
| fObject
| org.ffilmation.engine.elements |
An Object is a graphic element that is part of the the environment and is not projected in any way. |
|
| fOmniLight
| org.ffilmation.engine.elements |
Spot light definition. |
|
| fPlane
| org.ffilmation.engine.core |
fPlanes are the 2d surfaces that provide the main structure for any scene. |
|
| fProcessEvent
| org.ffilmation.engine.events |
The fProcessEvent event class stores information about a process event. Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask. This allows to have progress bars that go something like: Loading media file A. |
|
| fRenderableElement
| org.ffilmation.engine.core |
The fRenderableElement class defines the basic interface for visible elements in your scene. Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
|
| fScatterGenerator
| org.ffilmation.engine.generators | The scatter generator is used to randomly fill an area with objects. | |
| fScene
| org.ffilmation.engine.core |
The fScene class provides control over a scene in your application. |
|
| fSceneLoader
| org.ffilmation.engine.scenes | This is the simplest scene retriever class. | |
| fWalkoverEvent
| org.ffilmation.engine.events |
The fWalkoverEvent event class stores information about a Walkover event. This event is dispatched when a character in the engine walks over a non-solid object in the scene. |
|
| fWall
| org.ffilmation.engine.elements |
Walls are created when the scene is processed YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
|
| line
| org.ffilmation.utils | A line definition, 2 points | |
| mathUtils
| org.ffilmation.utils | This class provides various useful math methods | |
| movieClipUtils
| org.ffilmation.utils | This class provides various useful methods regarding movieClips | |
| polygonProjection
| org.ffilmation.utils | The result of projecting a polygon to an axis | |
| polygonUtils
| org.ffilmation.utils | This class provides several polygon algorythms | |
| Vector
| org.ffilmation.utils | A 2d Vector class | |
| vport
| org.ffilmation.utils | A rectangular viewport, used to clip polygons |