| Class | Description | |
|---|---|---|
| fAiContainer |
This object provides access to the AI methods of the engine. |
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| fCamera |
The fCamera defines which part of the scene is shown. |
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| fElement |
The fElement class defines the basic structure of anything in a filmation Scene All elements ( walls, floors, lights, cameras, etc ) inherit from fElement. The fElement provides basic position and movement functionality YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fEngine |
The fEngine class is the main class in the game engine. Use the fEngine class to create and attach game scenes to your game. You can also use it to load external swfs containing media you want to add to you scenes. Once the scenes are created you can go from one to another using the methods in the fEngine class. |
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| fGlobalLight |
The fGlobalLight class contains information about the global light of a scene. |
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| fHole |
The fHole class stores information about holes in a plane. |
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| fLight |
The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color. |
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| fMaterial |
Every Plane (walls and floors) in the scene is assigned a Material. |
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| fMaterialTypes | The fMaterialTypes class provides a list of all available material types in the engine, as well as examples of how to create them. | |
| fPlane |
fPlanes are the 2d surfaces that provide the main structure for any scene. |
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| fRenderableElement |
The fRenderableElement class defines the basic interface for visible elements in your scene. Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fScene |
The fScene class provides control over a scene in your application. |
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| fShadowQuality | The fShadowQuality class provides constants for the shadowQuality property of the engine |