| Class | Description | |
|---|---|---|
| fCollideEvent |
The fCollideEvent event class stores information about a collision event. This event is dispatched when a character in the engine collides whith another solid element in the scene |
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| fEventIn |
The fEventIn event class stores information about an IN event. This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined |
|
| fEventOut |
The fEventIn event class stores information about an OUT event. This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined |
|
| fMoveEvent |
The fMoveEvent event class stores information about a move event. This event is dispatched whenever an element in the engine changes position. |
|
| fProcessEvent |
The fProcessEvent event class stores information about a process event. Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask. This allows to have progress bars that go something like: Loading media file A. |
|
| fWalkoverEvent |
The fWalkoverEvent event class stores information about a Walkover event. This event is dispatched when a character in the engine walks over a non-solid object in the scene. |