The scatter generator is used to randomly fill an area with objects. You specify the area to cover and a
list of candidate object definitions. Elements from these definitions are randomly selected and placed
along the surface.
Example
Here's an example of using this generator in a scene definition XML
<generator>
<classname>org.ffilmation.engine.generators.fScatterGenerator</classname>
<data amount="50" minDistance="200" randomizeOrientation="true" noise="Ground_noise_1">
<!-- Area covered by the objects -->
<area>
<origin x="0" y="0" z="0"/>
<end x="4000" y="4000" z="0"/>
</area>
<!-- A Weighed list of candidates, so you can define which types appear more -->
<candidate definition="FFTrees_misc_tree5" weight="3"/>
<candidate definition="FFTrees_misc_tree8" weight="1"/>
</data>
</generator>
amount: Number of elements to be scattered
minDistance: Elements won't be closer than this distance
randomizeOrientation: If true elements will be given random orientation, else all will be 0
noise: If there's a perlin Noise definition that matches this name, only areas covered with that noise will be used to scatter elements