Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 fAiContainer
org.ffilmation.engine.core

This object provides access to the AI methods of the engine.

 fBullet
org.ffilmation.engine.elements

A bullet is also a moving element, but its particular properties demand an specific class.

 fCamera
org.ffilmation.engine.core

The fCamera defines which part of the scene is shown.

 fCharacter
org.ffilmation.engine.elements

A Character is a dynamic object in the scene.

 fCollideEvent
org.ffilmation.engine.events

The fCollideEvent event class stores information about a collision event.

This event is dispatched when a character in the engine collides whith another solid element in the scene

 fCoordinateOccupant
org.ffilmation.engine.datatypes This object stores a renderable element and a coordinate in thie engine's coordinate system.
 fElement
org.ffilmation.engine.core

The fElement class defines the basic structure of anything in a filmation Scene

All elements ( walls, floors, lights, cameras, etc ) inherit from fElement.

The fElement provides basic position and movement functionality

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

 fEngine
org.ffilmation.engine.core

The fEngine class is the main class in the game engine.

Use the fEngine class to create and attach game scenes to your game.

You can also use it to load external swfs containing media you want to add to you scenes.

Once the scenes are created you can go from one to another using the methods in the fEngine class.

 fEngineBulletRenderer
org.ffilmation.engine.interfaces This interface defines methods that any class that is to be used as a bullet renderer must implement.
 fEngineElementController
org.ffilmation.engine.interfaces This interface defines methods that any class that is to be used as an element controller must implement.
 fEngineMaterial
org.ffilmation.engine.interfaces This interface defines methods that any class that is to be used as a material in the engine must implement
 fEnginePathfindCriteria
org.ffilmation.engine.interfaces This interface defines the methods that any class that is to be used as pathFind criteria must implement
 fEngineRenderEngine
org.ffilmation.engine.interfaces If you don't plan to write a custom renderer for the engine, you don't need to know any of these.
This interface defines methods that any class that is to be used as a render engine need to implement.
 fEngineSceneController
org.ffilmation.engine.interfaces This interface defines methods that any class that is to be used as an scene controller must implement.
 fEngineSceneRetriever
org.ffilmation.engine.interfaces This interface defines methods that any class that is to be used to retrieve an scene XML must implement.
 fEventIn
org.ffilmation.engine.events

The fEventIn event class stores information about an IN event.

This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined

 fEventOut
org.ffilmation.engine.events

The fEventIn event class stores information about an OUT event.

This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined

 fFloor
org.ffilmation.engine.elements

Arbitrary-sized tiles that form each floor in your scene

YOU CAN'T CREATE INSTANCES OF THIS OBJECT.
Floors are created when the scene is processed

 fGlobalLight
org.ffilmation.engine.core

The fGlobalLight class contains information about the global light of a scene.

 fHole
org.ffilmation.engine.core

The fHole class stores information about holes in a plane.

 fLight
org.ffilmation.engine.core

The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color.

 fLineBulletRenderer
org.ffilmation.engine.bulletRenderers This renderer renders a bullet as a line
 fMaterial
org.ffilmation.engine.core

Every Plane (walls and floors) in the scene is assigned a Material.

 fMaterialTypes
org.ffilmation.engine.core The fMaterialTypes class provides a list of all available material types in the engine, as well as examples of how to create them.
 fMoveEvent
org.ffilmation.engine.events

The fMoveEvent event class stores information about a move event.

This event is dispatched whenever an element in the engine changes position.

 fNewMaterialEvent
org.ffilmation.engine.events

The fNewMaterial event class stores information about a NEWMATERIAL event.

This event is by a plane when it gets assigned a new material using the assignMaterial() method

 fObject
org.ffilmation.engine.elements

An Object is a graphic element that is part of the the environment and is not projected in any way.

 fOmniLight
org.ffilmation.engine.elements

Spot light definition.

 fPixelBulletRenderer
org.ffilmation.engine.bulletRenderers This renderer renders a bullet as a single color pixel
 fPlane
org.ffilmation.engine.core

fPlanes are the 2d surfaces that provide the main structure for any scene.

 fPoint3d
org.ffilmation.engine.datatypes This object stores a tridimensional point
 fProcessEvent
org.ffilmation.engine.events

The fProcessEvent event class stores information about a process event.

Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask.

This allows to have progress bars that go something like:

Loading media file A.
 fProfiler
org.ffilmation.profiler Provides a simple mechanism to compute average, minimum and maximum performance timings of a specific code fragment, by enclosing it in a begin/end block.
 fRenderableElement
org.ffilmation.engine.core

The fRenderableElement class defines the basic interface for visible elements in your scene.

Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

 fScene
org.ffilmation.engine.core

The fScene class provides control over a scene in your application.

 fSceneFromXML
org.ffilmation.engine.core.sceneInitialization This is a retriever used to pass an XML object directly as scene constructor
 fSceneLoader
org.ffilmation.engine.core.sceneInitialization This is the simplest scene retriever class.
 fShadowQuality
org.ffilmation.engine.core The fShadowQuality class provides constants for the shadowQuality property of the engine
 fShotEvent
org.ffilmation.engine.events

The fShotEvent event class stores information about a shot event.

 fWalkoverEvent
org.ffilmation.engine.events

The fWalkoverEvent event class stores information about a Walkover event.

This event is dispatched when a character in the engine walks over a non-solid object in the scene.

 fWall
org.ffilmation.engine.elements

Walls are created when the scene is processed

YOU CAN'T CREATE INSTANCES OF THIS OBJECT.

 lineCircleIntersectionResult
org.ffilmation.utils This class stores the result of a collision between a line and a circle
 mathUtils
org.ffilmation.utils This class provides various useful math methods
 ProfilerConfig
org.ffilmation.profiler Represents a simple container of overridable, default configuration values.