Classes
 ClassDescription
 fAiContainer

This object provides access to the AI methods of the engine.

 fCamera

The fCamera defines which part of the scene is shown.

 fElement

The fElement class defines the basic structure of anything in a filmation Scene

All elements ( walls, floors, lights, cameras, etc ) inherit from fElement.

The fElement provides basic position and movement functionality

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

 fEngine

The fEngine class is the main class in the game engine.

Use the fEngine class to create and attach game scenes to your game.

You can also use it to load external swfs containing media you want to add to you scenes.

Once the scenes are created you can go from one to another using the methods in the fEngine class.

 fGlobalLight

The fGlobalLight class contains information about the global light of a scene.

 fHole

The fHole class stores information about holes in a plane.

 fLight

The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color.

 fMaterial

Every Plane (walls and floors) in the scene is assigned a Material.

 fMaterialTypes The fMaterialTypes class provides a list of all available material types in the engine, as well as examples of how to create them.
 fPlane

fPlanes are the 2d surfaces that provide the main structure for any scene.

 fRenderableElement

The fRenderableElement class defines the basic interface for visible elements in your scene.

Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement

YOU CAN'T CREATE INSTANCES OF THIS OBJECT

 fScene

The fScene class provides control over a scene in your application.

 fShadowQuality The fShadowQuality class provides constants for the shadowQuality property of the engine