| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| calculateLineOfSight(fromx, fromy, fromz, tox, toy, toz) — Method in class org.ffilmation.engine.core.fAiContainer | |
|
This methods returns an array of all the elements that cross an imaginary line between two points, sorted by distance to origin. |
|
| call(what, param) — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Calls a function of the base clip | |
| call(what, param) — Method in class org.ffilmation.engine.elements.fObject | |
| Calls a function of the base clip | |
| castShadows — Property in class org.ffilmation.engine.core.fRenderableElement | |
| Boolean value indicating if this object casts shadows. | |
| characters — Property in class org.ffilmation.engine.core.fScene | |
| An array of all characters for fast loop access. | |
| characterShadows — Static property in class org.ffilmation.engine.core.fEngine | |
| This property enables/disables shadow projection of characters | |
| clear(bullet:org.ffilmation.engine.elements:fBullet) — Method in interface org.ffilmation.engine.interfaces.fEngineBulletRenderer | |
| When the bullet dissapears, this is called | |
| CLIP — Constant static property in class org.ffilmation.engine.core.fMaterialTypes | |
|
Creates a material from a MovieClip or image exported in any SWF you import into the scene. |
|
| CLOSE — Constant static property in class org.ffilmation.engine.core.fHole | |
The fHole.CLOSE constant defines the value of the
type property of the event object for a holeclose event. |
|
| COLLIDE — Constant static property in class org.ffilmation.engine.elements.fCharacter | |
The fCharacter.COLLIDE constant defines the value of the
type property of the event object for a charactercollide event. |
|
| COLORCHANGE — Constant static property in class org.ffilmation.engine.core.fLight | |
The fLight.COLORCHANGE constant defines the value of the
type property of the event object for a lightcolorchange event. |
|
| complete — Property in class org.ffilmation.engine.events.fProcessEvent | |
| A boolean value indicating if the overall process is considered done ( same as checking overall = 100 ) | |
| container — Property in class org.ffilmation.engine.core.fEngine | |
| container — Property in class org.ffilmation.engine.core.fRenderableElement | |
|
WARNING!!!: This property only exists when the scene is being rendered and the graphic elements have been created. |
|
| container — Property in class org.ffilmation.engine.core.fScene | |
| Were this scene is drawn | |
| contours — Property in class org.ffilmation.utils.polygons.fPolygon | |
| The solid contours in this polygon | |
| controller — Property in class org.ffilmation.engine.core.fElement | |
| Retrieves controller from this element | |
| controller — Property in class org.ffilmation.engine.core.fScene | |
| Retrieves controller from this scene | |
| coordinate — Property in class org.ffilmation.engine.datatypes.fCoordinateOccupant | |
| Coordinate in element local coordinates | |
| coordinate — Property in class org.ffilmation.engine.events.fShotEvent | |
| Coordinate of impact, in scene coordinates | |
| createBullet(x, y, z, speedx, speedy, speedz, renderer:org.ffilmation.engine.interfaces:fEngineBulletRenderer) — Method in class org.ffilmation.engine.core.fScene | |
| Creates a new bullet and adds it to the scene. | |
| createCamera() — Method in class org.ffilmation.engine.core.fScene | |
| Creates a new camera associated to the scene | |
| createCharacter(idchar, def, x, y, z) — Method in class org.ffilmation.engine.core.fScene | |
| Creates a new character an adds it to the scene | |
| createOmniLight(idlight, x, y, z, size, color, intensity, decay, bumpMapped) — Method in class org.ffilmation.engine.core.fScene | |
| Creates a new light and adds it to the scene. | |
| createScene(retriever:org.ffilmation.engine.interfaces:fEngineSceneRetriever, width, height, renderer:org.ffilmation.engine.interfaces:fEngineRenderEngine, prof:org.ffilmation.profiler:fProfiler) — Method in class org.ffilmation.engine.core.fEngine | |
| This method creates an scene from an XML definition file. | |
| current — Property in class org.ffilmation.engine.core.fEngine | |
| Scene being currently displayed | |
| current — Property in class org.ffilmation.engine.events.fProcessEvent | |
| Current process completion status, from 0 to 100 | |
| currentDescription — Property in class org.ffilmation.engine.events.fProcessEvent | |
| Current process description | |
| customData — Property in class org.ffilmation.engine.core.fElement | |
| As elements are not defined as "dynamic", this property can be used to store extra info about this element at run-time. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |