| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| decay — Property in class org.ffilmation.engine.core.fLight | |
| From 0 to 100 marks the distance along the lights's radius from where intensity stars to fade. | |
| DECAYCHANGE — Constant static property in class org.ffilmation.engine.core.fLight | |
The fLight.DECAYCHANGE constant defines the value of the
type property of the event object for a lightdecaychange event. |
|
| definitionID — Property in class org.ffilmation.engine.elements.fObject | |
| The definition ID for this fObject. | |
| depth — Property in class org.ffilmation.engine.core.fScene | |
| Scene depth in pixels | |
| depth — Property in class org.ffilmation.engine.elements.fFloor | |
| Floor depth in pixels. | |
| destroyScene(sc:org.ffilmation.engine.core:fScene) — Method in class org.ffilmation.engine.core.fEngine | |
| This method frees all resources allocated by an scene. | |
| disable() — Method in class org.ffilmation.engine.core.fScene | |
| This Method is called to disable the scene. | |
| disable() — Method in interface org.ffilmation.engine.interfaces.fEngineElementController | |
| This is used to disable the controller. | |
| disable() — Method in interface org.ffilmation.engine.interfaces.fEngineSceneController | |
| This is used to disable the controller. | |
| disableElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method disables mouse events for an element | |
| disableMouseEvents() — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Mouse management | |
| dispose() — Method in interface org.ffilmation.engine.interfaces.fEngineMaterial | |
| Frees all allocated resources for this material. | |
| dispose() — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Frees all allocated resources. | |
| distance(x1, y1, x2, y2) — Static method in class org.ffilmation.utils.mathUtils | |
| Distance between two points | |
| distance2d(x, y, z) — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Return the 2D distance from this element to any world coordinate | |
| distance2dScreen(x, y) — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Return the 2D distance from this element to any screen coordinate | |
| distance3d(x1, y1, z1, x2, y2, z2) — Static method in class org.ffilmation.utils.mathUtils | |
| Distance between two points (3d) | |
| distancePointToSegment(SegA, SegB, point) — Static method in class org.ffilmation.utils.mathUtils | |
| Distance between a Point and a segment source: http://www.codeguru.com/forum/showthread.php?t=194400 | |
| distanceTo(x, y, z) — Method in class org.ffilmation.engine.core.fElement | |
| Returns the distance of this element to the given coordinate | |
| distanceTo(other:org.ffilmation.engine.datatypes:fPoint3d) — Method in class org.ffilmation.engine.datatypes.fPoint3d | |
| Return distance to another 3dPoint | |
| DOOR — Constant static property in class org.ffilmation.engine.core.fMaterialTypes | |
|
Creates a door in any wall. |
|
| draw(canvas) — Method in class org.ffilmation.utils.polygons.fPolygon | |
| Draws the polygon into the supplied graphics object Does not clear(), beginFill() or endFill() so it can be used in any context | |
| dx — Property in class org.ffilmation.engine.events.fMoveEvent | |
| The increment of the x coordinate that corresponds to this movement. | |
| dy — Property in class org.ffilmation.engine.events.fMoveEvent | |
| The increment of the y coordinate that corresponds to this movement. | |
| dz — Property in class org.ffilmation.engine.events.fMoveEvent | |
| The increment of the z coordinate that corresponds to this movement. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |