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decay — Property in class org.ffilmation.engine.core.fLight
From 0 to 100 marks the distance along the lights's radius from where intensity stars to fade.
DECAYCHANGE — Constant static property in class org.ffilmation.engine.core.fLight
The fLight.DECAYCHANGE constant defines the value of the type property of the event object for a lightdecaychange event.
definitionID — Property in class org.ffilmation.engine.elements.fObject
The definition ID for this fObject.
depth — Property in class org.ffilmation.engine.core.fScene
Scene depth in pixels
depth — Property in class org.ffilmation.engine.elements.fFloor
Floor depth in pixels.
destroyScene(sc:org.ffilmation.engine.core:fScene) — Method in class org.ffilmation.engine.core.fEngine
This method frees all resources allocated by an scene.
disable() — Method in class org.ffilmation.engine.core.fScene
This Method is called to disable the scene.
disable() — Method in interface org.ffilmation.engine.interfaces.fEngineElementController
This is used to disable the controller.
disable() — Method in interface org.ffilmation.engine.interfaces.fEngineSceneController
This is used to disable the controller.
disableElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method disables mouse events for an element
disableMouseEvents() — Method in class org.ffilmation.engine.core.fRenderableElement
Mouse management
dispose() — Method in interface org.ffilmation.engine.interfaces.fEngineMaterial
Frees all allocated resources for this material.
dispose() — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Frees all allocated resources.
distance(x1, y1, x2, y2) — Static method in class org.ffilmation.utils.mathUtils
Distance between two points
distance2d(x, y, z) — Method in class org.ffilmation.engine.core.fRenderableElement
Return the 2D distance from this element to any world coordinate
distance2dScreen(x, y) — Method in class org.ffilmation.engine.core.fRenderableElement
Return the 2D distance from this element to any screen coordinate
distance3d(x1, y1, z1, x2, y2, z2) — Static method in class org.ffilmation.utils.mathUtils
Distance between two points (3d)
distancePointToSegment(SegA, SegB, point) — Static method in class org.ffilmation.utils.mathUtils
Distance between a Point and a segment source: http://www.codeguru.com/forum/showthread.php?t=194400
distanceTo(x, y, z) — Method in class org.ffilmation.engine.core.fElement
Returns the distance of this element to the given coordinate
distanceTo(other:org.ffilmation.engine.datatypes:fPoint3d) — Method in class org.ffilmation.engine.datatypes.fPoint3d
Return distance to another 3dPoint
DOOR — Constant static property in class org.ffilmation.engine.core.fMaterialTypes

Creates a door in any wall.

draw(canvas) — Method in class org.ffilmation.utils.polygons.fPolygon
Draws the polygon into the supplied graphics object Does not clear(), beginFill() or endFill() so it can be used in any context
dx — Property in class org.ffilmation.engine.events.fMoveEvent
The increment of the x coordinate that corresponds to this movement.
dy — Property in class org.ffilmation.engine.events.fMoveEvent
The increment of the y coordinate that corresponds to this movement.
dz — Property in class org.ffilmation.engine.events.fMoveEvent
The increment of the z coordinate that corresponds to this movement.
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