| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| fAiContainer — Class in package org.ffilmation.engine.core | |
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This object provides access to the AI methods of the engine. |
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| fBullet — Class in package org.ffilmation.engine.elements | |
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A bullet is also a moving element, but its particular properties demand an specific class. |
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| fCamera — Class in package org.ffilmation.engine.core | |
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The fCamera defines which part of the scene is shown. |
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| fCharacter — Class in package org.ffilmation.engine.elements | |
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A Character is a dynamic object in the scene. |
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| fCollideEvent — Class in package org.ffilmation.engine.events | |
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The fCollideEvent event class stores information about a collision event. This event is dispatched when a character in the engine collides whith another solid element in the scene |
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| fCollideEvent(type, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fCollideEvent | |
| Constructor for the fMoveEvent class. | |
| fCoordinateOccupant — Class in package org.ffilmation.engine.datatypes | |
| This object stores a renderable element and a coordinate in thie engine's coordinate system. | |
| fCoordinateOccupant(element:org.ffilmation.engine.core:fRenderableElement, x, y, z) — Constructor in class org.ffilmation.engine.datatypes.fCoordinateOccupant | |
| Constructor for the fCoordinateOccupant class | |
| fElement — Class in package org.ffilmation.engine.core | |
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The fElement class defines the basic structure of anything in a filmation Scene All elements ( walls, floors, lights, cameras, etc ) inherit from fElement. The fElement provides basic position and movement functionality YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fElement(defObj, scene:org.ffilmation.engine.core:fScene) — Constructor in class org.ffilmation.engine.core.fElement | |
| fElement — Property in class org.ffilmation.engine.core.fElementContainer | |
| A pointer to the fElement this container represents. | |
| fElementContainer — Class in package org.ffilmation.engine.core | |
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The fElementContainer is the root displayObject for a renderable Element while the scene is being rendered. |
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| fElementId — Property in class org.ffilmation.engine.core.fElementContainer | |
| The ID for this element. | |
| FENCE — Constant static property in class org.ffilmation.engine.core.fMaterialTypes | |
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Creates a Fence material. |
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| fEngine — Class in package org.ffilmation.engine.core | |
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The fEngine class is the main class in the game engine. Use the fEngine class to create and attach game scenes to your game. You can also use it to load external swfs containing media you want to add to you scenes. Once the scenes are created you can go from one to another using the methods in the fEngine class. |
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| fEngine(container) — Constructor in class org.ffilmation.engine.core.fEngine | |
| Constructor for the fEngine class. | |
| fEngineBulletRenderer — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used as a bullet renderer must implement. | |
| fEngineElementController — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used as an element controller must implement. | |
| fEngineMaterial — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used as a material in the engine must implement | |
| fEngineMaterial(definition) — Constructor in class org.ffilmation.engine.interfaces.fEngineMaterial | |
| Constructor | |
| fEnginePathfindCriteria — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines the methods that any class that is to be used as pathFind criteria must implement | |
| fEngineRenderEngine — Interface in package org.ffilmation.engine.interfaces | |
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If you don't plan to write a custom renderer for the engine, you don't need to know any of these. This interface defines methods that any class that is to be used as a render engine need to implement. |
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| fEngineRenderEngine(scene:org.ffilmation.engine.core:fScene, container) — Constructor in class org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Class constructor | |
| fEngineSceneController — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used as an scene controller must implement. | |
| fEngineSceneRetriever — Interface in package org.ffilmation.engine.interfaces | |
| This interface defines methods that any class that is to be used to retrieve an scene XML must implement. | |
| fEventIn — Class in package org.ffilmation.engine.events | |
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The fEventIn event class stores information about an IN event. This event is dispatched whenever a character in the engine moves into a cell where an XML even was defined |
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| fEventIn(type, name, xml) — Constructor in class org.ffilmation.engine.events.fEventIn | |
| Constructor for the fEventIn class. | |
| fEventOut — Class in package org.ffilmation.engine.events | |
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The fEventIn event class stores information about an OUT event. This event is dispatched whenever a character in the engine moves outside a cell where an XML event was defined |
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| fEventOut(type, name, xml) — Constructor in class org.ffilmation.engine.events.fEventOut | |
| Constructor for the fEventOut class. | |
| fFloor — Class in package org.ffilmation.engine.elements | |
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Arbitrary-sized tiles that form each floor in your scene YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
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| fGlobalLight — Class in package org.ffilmation.engine.core | |
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The fGlobalLight class contains information about the global light of a scene. |
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| fHole — Class in package org.ffilmation.engine.core | |
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The fHole class stores information about holes in a plane. |
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| findPath(origin:org.ffilmation.engine.datatypes:fPoint3d, destiny:org.ffilmation.engine.datatypes:fPoint3d, withDiagonals) — Method in class org.ffilmation.engine.core.fAiContainer | |
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Finds a path between 2 points, using an AStar search algorythm. |
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| findPathCustomCriteria(criteria:org.ffilmation.engine.interfaces:fEnginePathfindCriteria) — Method in class org.ffilmation.engine.core.fAiContainer | |
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Finds a path between 2 points, using an AStar search algorythm and a custom find criteria. |
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| flashClip — Property in class org.ffilmation.engine.core.fRenderableElement | |
| A reference to the library movieclip that was attached to create the element, so you can acces methods inside, nested clips or whatever | |
| fLight — Class in package org.ffilmation.engine.core | |
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The fLight is an abstract definition of a light that contains generic information such as intensity, size, decay and color. |
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| fLineBulletRenderer — Class in package org.ffilmation.engine.bulletRenderers | |
| This renderer renders a bullet as a line | |
| fLineBulletRenderer(color, size, alpha, planeRicochetDefinition, characterRicochetDefinition, objectRicochetDefinition) — Constructor in class org.ffilmation.engine.bulletRenderers.fLineBulletRenderer | |
| Constructor for the "Line" bullet renderer class | |
| floors — Property in class org.ffilmation.engine.core.fScene | |
| An array of all floors for fast loop access. | |
| flush(c) — Static method in class org.ffilmation.utils.objectPool | |
| Use this method delete stored instances and free some memory | |
| fMaterial — Class in package org.ffilmation.engine.core | |
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Every Plane (walls and floors) in the scene is assigned a Material. |
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| fMaterialTypes — Class in package org.ffilmation.engine.core | |
| The fMaterialTypes class provides a list of all available material types in the engine, as well as examples of how to create them. | |
| fMoveEvent — Class in package org.ffilmation.engine.events | |
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The fMoveEvent event class stores information about a move event. This event is dispatched whenever an element in the engine changes position. |
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| fMoveEvent(type, dx, dy, dz) — Constructor in class org.ffilmation.engine.events.fMoveEvent | |
| Constructor for the fMoveEvent class. | |
| fNewMaterialEvent — Class in package org.ffilmation.engine.events | |
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The fNewMaterial event class stores information about a NEWMATERIAL event. This event is by a plane when it gets assigned a new material using the assignMaterial() method |
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| fNewMaterialEvent(type, id, width, height) — Constructor in class org.ffilmation.engine.events.fNewMaterialEvent | |
| Constructor for the fNewMaterial class. | |
| fObject — Class in package org.ffilmation.engine.elements | |
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An Object is a graphic element that is part of the the environment and is not projected in any way. |
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| follow(target:org.ffilmation.engine.core:fElement, elasticity) — Method in class org.ffilmation.engine.core.fElement | |
| Makes element follow target element | |
| fOmniLight — Class in package org.ffilmation.engine.elements | |
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Spot light definition. |
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| fPixelBulletRenderer — Class in package org.ffilmation.engine.bulletRenderers | |
| This renderer renders a bullet as a single color pixel | |
| fPixelBulletRenderer(color, size, alpha, planeRicochetDefinition, characterRicochetDefinition, objectRicochetDefinition) — Constructor in class org.ffilmation.engine.bulletRenderers.fPixelBulletRenderer | |
| Constructor for the "Pixel" bullet renderer class | |
| fPlane — Class in package org.ffilmation.engine.core | |
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fPlanes are the 2d surfaces that provide the main structure for any scene. |
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| fPoint3d — Class in package org.ffilmation.engine.datatypes | |
| This object stores a tridimensional point | |
| fPoint3d(x, y, z) — Constructor in class org.ffilmation.engine.datatypes.fPoint3d | |
| Constructor for the fPoint3d class | |
| fPolygon — Class in package org.ffilmation.utils.polygons | |
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A Polygon is an array of contours and one of holes. |
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| fProcessEvent — Class in package org.ffilmation.engine.events | |
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The fProcessEvent event class stores information about a process event. Several processes in the filmation engine involve more than one subprocess, and this class stores info about the overall task that is being monitored as well as the status of the current subtask. This allows to have progress bars that go something like: Loading media file A. |
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| fProcessEvent(type, overall, overallDescription, current, currentDescription) — Constructor in class org.ffilmation.engine.events.fProcessEvent | |
| Constructor for the fProcessEvent class. | |
| fProfiler — Class in package org.ffilmation.profiler | |
| Provides a simple mechanism to compute average, minimum and maximum performance timings of a specific code fragment, by enclosing it in a begin/end block. | |
| fProfiler(groupColorMode) — Constructor in class org.ffilmation.profiler.fProfiler | |
| Constructor | |
| fRenderableElement — Class in package org.ffilmation.engine.core | |
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The fRenderableElement class defines the basic interface for visible elements in your scene. Lights are NOT considered visible elements, therefore don't inherit from fRenderableElement YOU CAN'T CREATE INSTANCES OF THIS OBJECT |
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| fScene — Class in package org.ffilmation.engine.core | |
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The fScene class provides control over a scene in your application. |
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| fSceneFromXML — Class in package org.ffilmation.engine.core.sceneInitialization | |
| This is a retriever used to pass an XML object directly as scene constructor | |
| fSceneFromXML(xml, path) — Constructor in class org.ffilmation.engine.core.sceneInitialization.fSceneFromXML | |
| fSceneLoader — Class in package org.ffilmation.engine.core.sceneInitialization | |
| This is the simplest scene retriever class. | |
| fSceneLoader(src) — Constructor in class org.ffilmation.engine.core.sceneInitialization.fSceneLoader | |
| fShadowQuality — Class in package org.ffilmation.engine.core | |
| The fShadowQuality class provides constants for the shadowQuality property of the engine | |
| fShotEvent — Class in package org.ffilmation.engine.events | |
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The fShotEvent event class stores information about a shot event. |
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| fShotEvent(type, bullet:org.ffilmation.engine.elements:fBullet, element:org.ffilmation.engine.core:fRenderableElement, coordinate:org.ffilmation.engine.datatypes:fPoint3d) — Constructor in class org.ffilmation.engine.events.fShotEvent | |
| Constructor for the fShotEvent class. | |
| fWalkoverEvent — Class in package org.ffilmation.engine.events | |
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The fWalkoverEvent event class stores information about a Walkover event. This event is dispatched when a character in the engine walks over a non-solid object in the scene. |
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| fWalkoverEvent(type, victim:org.ffilmation.engine.core:fRenderableElement) — Constructor in class org.ffilmation.engine.events.fWalkoverEvent | |
| Constructor for the fWalkoverEvent class. | |
| fWall — Class in package org.ffilmation.engine.elements | |
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Walls are created when the scene is processed YOU CAN'T CREATE INSTANCES OF THIS OBJECT. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |