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height — Property in class org.ffilmation.engine.core.fScene
Scene height in pixels
height — Property in class org.ffilmation.engine.elements.fObject
hexcolor — Property in class org.ffilmation.engine.core.fLight
An hexdecimal number specifying the color of the light, example: 0xffeedd
hide() — Method in class org.ffilmation.engine.core.fRenderableElement
Makes element invisible
HIDE — Constant static property in class org.ffilmation.engine.core.fRenderableElement
The fRenderableElement.HIDE constant defines the value of the type property of the event object for a renderableElementHide event.
hideElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method renders an element invisible
hideScene(sc:org.ffilmation.engine.core:fScene, destroyRender) — Method in class org.ffilmation.engine.core.fEngine
Hides an scene.
Hiding an scene does not disable it.
If you hide an scene all the Sprites and graphic resources are destroyed, and so are Mouse Events attached to them.
holes — Property in class org.ffilmation.engine.core.fPlane
Array of holes in this plane.
holes — Property in class org.ffilmation.utils.polygons.fPolygon
The holes in this polygon
horizontal — Property in class org.ffilmation.engine.elements.fWall
A wall can be either horizontal ( goes along x axis ) or vertical ( goes along y axis )
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