| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| height — Property in class org.ffilmation.engine.core.fScene | |
| Scene height in pixels | |
| height — Property in class org.ffilmation.engine.elements.fObject | |
| hexcolor — Property in class org.ffilmation.engine.core.fLight | |
| An hexdecimal number specifying the color of the light, example: 0xffeedd | |
| hide() — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Makes element invisible | |
| HIDE — Constant static property in class org.ffilmation.engine.core.fRenderableElement | |
The fRenderableElement.HIDE constant defines the value of the
type property of the event object for a renderableElementHide event. |
|
| hideElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method renders an element invisible | |
| hideScene(sc:org.ffilmation.engine.core:fScene, destroyRender) — Method in class org.ffilmation.engine.core.fEngine | |
|
Hides an scene. Hiding an scene does not disable it. If you hide an scene all the Sprites and graphic resources are destroyed, and so are Mouse Events attached to them. |
|
| holes — Property in class org.ffilmation.engine.core.fPlane | |
| Array of holes in this plane. | |
| holes — Property in class org.ffilmation.utils.polygons.fPolygon | |
| The holes in this polygon | |
| horizontal — Property in class org.ffilmation.engine.elements.fWall | |
| A wall can be either horizontal ( goes along x axis ) or vertical ( goes along y axis ) | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |