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objectPool — Class in package org.ffilmation.utils

Object pooling is the process of storing objects in a pool when they are not in use so as to avoid the overhead of creating them again and again.

objects — Property in class org.ffilmation.engine.core.fScene
An array of all objects for fast loop access.
objectShadows — Static property in class org.ffilmation.engine.core.fEngine
This property enables/disables shadow projection of objects
occlusion — Property in class org.ffilmation.engine.elements.fCharacter
This value goes from 0 to 100 and indicates the alpha strenght of the "hole" that is opened in planes that cover this character "Cover" means literally, onscreen.
open — Property in class org.ffilmation.engine.core.fHole
Use this property to open/close a hole in your fPlane.
OPEN — Constant static property in class org.ffilmation.engine.core.fHole
The fHole.OPEN constant defines the value of the type property of the event object for a holeopen event.
org.ffilmation.engine.bulletRenderers — Package
org.ffilmation.engine.core — Package
org.ffilmation.engine.core.sceneInitialization — Package
org.ffilmation.engine.datatypes — Package
org.ffilmation.engine.elements — Package
org.ffilmation.engine.events — Package
org.ffilmation.engine.interfaces — Package
org.ffilmation.profiler — Package
org.ffilmation.utils — Package
org.ffilmation.utils.polygons — Package
orientation — Property in class org.ffilmation.engine.elements.fObject
overall — Property in class org.ffilmation.engine.events.fProcessEvent
Overall process completion status, from 0 to 100
overallDescription — Property in class org.ffilmation.engine.events.fProcessEvent
Overall process description
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