| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| objectPool — Class in package org.ffilmation.utils | |
|
Object pooling is the process of storing objects in a pool when they are not in use so as to avoid the overhead of creating them again and again. |
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| objects — Property in class org.ffilmation.engine.core.fScene | |
| An array of all objects for fast loop access. | |
| objectShadows — Static property in class org.ffilmation.engine.core.fEngine | |
| This property enables/disables shadow projection of objects | |
| occlusion — Property in class org.ffilmation.engine.elements.fCharacter | |
| This value goes from 0 to 100 and indicates the alpha strenght of the "hole" that is opened in planes that cover this character "Cover" means literally, onscreen. | |
| open — Property in class org.ffilmation.engine.core.fHole | |
| Use this property to open/close a hole in your fPlane. | |
| OPEN — Constant static property in class org.ffilmation.engine.core.fHole | |
The fHole.OPEN constant defines the value of the
type property of the event object for a holeopen event. |
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| org.ffilmation.engine.bulletRenderers — Package | |
| org.ffilmation.engine.core — Package | |
| org.ffilmation.engine.core.sceneInitialization — Package | |
| org.ffilmation.engine.datatypes — Package | |
| org.ffilmation.engine.elements — Package | |
| org.ffilmation.engine.events — Package | |
| org.ffilmation.engine.interfaces — Package | |
| org.ffilmation.profiler — Package | |
| org.ffilmation.utils — Package | |
| org.ffilmation.utils.polygons — Package | |
| orientation — Property in class org.ffilmation.engine.elements.fObject | |
| overall — Property in class org.ffilmation.engine.events.fProcessEvent | |
| Overall process completion status, from 0 to 100 | |
| overallDescription — Property in class org.ffilmation.engine.events.fProcessEvent | |
| Overall process description | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |