A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
PERLIN — Constant static property in class org.ffilmation.engine.core.fMaterialTypes

Creates a material by stacking several layers of "tile" materials, using a perlin noise funcion as alpha mask for each layer.

Perlin materials are procedural materials formed by a base material and unlimited layers of other materials, each one rendered from a perlin noise definition.

The perlin noise for each layer is used as the alpha-mask for that layer.

Both the base material and the layer materials must be "tile" materials and their definitions must be included for the perlin material to work.

With perlin materials, you can create more natural-looking environments without extra effort

pixelHeight — Property in class org.ffilmation.engine.elements.fWall
Wall height ( real height, position along z-axis )
pixelSize — Property in class org.ffilmation.engine.elements.fWall
Wall length in pixels.
PROCEDURAL — Constant static property in class org.ffilmation.engine.core.fMaterialTypes

Creates a material using a custom class.

ProfilerConfig — Class in package org.ffilmation.profiler
Represents a simple container of overridable, default configuration values.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z