| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| radius — Property in class org.ffilmation.engine.elements.fObject | |
| The radius in pixels of an imaginary cilinder enclosing the object. | |
| ready — Property in class org.ffilmation.engine.core.fScene | |
| Indicates if the scene is loaded and ready | |
| receiveLights — Property in class org.ffilmation.engine.core.fRenderableElement | |
| Boolean value indicating if this object receives lighting. | |
| receiveShadows — Property in class org.ffilmation.engine.core.fRenderableElement | |
| Boolean value indicating if this object receives shadows. | |
| removeBullet(bullet:org.ffilmation.engine.elements:fBullet) — Method in class org.ffilmation.engine.core.fScene | |
| Removes a bullet from the scene. | |
| removeCharacter(char:org.ffilmation.engine.elements:fCharacter) — Method in class org.ffilmation.engine.core.fScene | |
| Removes a character from the scene. | |
| removeOmniLight(light:org.ffilmation.engine.elements:fOmniLight) — Method in class org.ffilmation.engine.core.fScene | |
| Removes an omni light from the scene. | |
| removeShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| When an element is removed or hidden, or moves out of another element's range, its shadows need to be removed too | |
| render() — Method in class org.ffilmation.engine.core.fLight | |
| Renders the light | |
| render() — Method in class org.ffilmation.engine.core.fScene | |
| Use this method to completely rerender the scene. | |
| RENDER — Constant static property in class org.ffilmation.engine.core.fLight | |
The fLight.RENDER constant defines the value of the
type property of the event object for a lightrender event. |
|
| RENDER_FINETUNE_1 — Constant static property in class org.ffilmation.engine.core.fEngine | |
| Use these constants to fine Tune projections until you see no seams between textures. | |
| RENDER_FINETUNE_2 — Constant static property in class org.ffilmation.engine.core.fEngine | |
| Use these constants to fine Tune projections until you see no seams between textures. | |
| renderFinish(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
|
Rendering occurs in two ways: a light changes or an element changes. |
|
| renderLight(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
|
Rendering occurs in two ways: a light changes or an element changes. |
|
| renderShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
|
Rendering occurs in two ways: a light changes or an element changes. |
|
| renderStart(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
|
Rendering occurs in two ways: a light changes or an element changes. |
|
| resetShadows() — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| When the quality settings for the engine's shadows are changed, this method is called so old shadows are removed. | |
| returnInstance(object) — Static method in class org.ffilmation.utils.objectPool | |
| Use this method to return unused objects to the pool and make them available to be used again later. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |