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radius — Property in class org.ffilmation.engine.elements.fObject
The radius in pixels of an imaginary cilinder enclosing the object.
ready — Property in class org.ffilmation.engine.core.fScene
Indicates if the scene is loaded and ready
receiveLights — Property in class org.ffilmation.engine.core.fRenderableElement
Boolean value indicating if this object receives lighting.
receiveShadows — Property in class org.ffilmation.engine.core.fRenderableElement
Boolean value indicating if this object receives shadows.
removeBullet(bullet:org.ffilmation.engine.elements:fBullet) — Method in class org.ffilmation.engine.core.fScene
Removes a bullet from the scene.
removeCharacter(char:org.ffilmation.engine.elements:fCharacter) — Method in class org.ffilmation.engine.core.fScene
Removes a character from the scene.
removeOmniLight(light:org.ffilmation.engine.elements:fOmniLight) — Method in class org.ffilmation.engine.core.fScene
Removes an omni light from the scene.
removeShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
When an element is removed or hidden, or moves out of another element's range, its shadows need to be removed too
render() — Method in class org.ffilmation.engine.core.fLight
Renders the light
render() — Method in class org.ffilmation.engine.core.fScene
Use this method to completely rerender the scene.
RENDER — Constant static property in class org.ffilmation.engine.core.fLight
The fLight.RENDER constant defines the value of the type property of the event object for a lightrender event.
RENDER_FINETUNE_1 — Constant static property in class org.ffilmation.engine.core.fEngine
Use these constants to fine Tune projections until you see no seams between textures.
RENDER_FINETUNE_2 — Constant static property in class org.ffilmation.engine.core.fEngine
Use these constants to fine Tune projections until you see no seams between textures.
renderFinish(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine

Rendering occurs in two ways: a light changes or an element changes.

renderLight(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine

Rendering occurs in two ways: a light changes or an element changes.

renderShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine

Rendering occurs in two ways: a light changes or an element changes.

renderStart(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine

Rendering occurs in two ways: a light changes or an element changes.

resetShadows() — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
When the quality settings for the engine's shadows are changed, this method is called so old shadows are removed.
returnInstance(object) — Static method in class org.ffilmation.utils.objectPool
Use this method to return unused objects to the pool and make them available to be used again later.
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