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segmentIntersectCircle(A, B, C, r) — Static method in class org.ffilmation.utils.mathUtils
Finds out if a segment an a circle intersect and if so, return the intersection points
source: http://keith-hair.net/blog/2008/08/05/line-to-circle-intersection-data/#more-23
segmentsIntersect(xa, ya, xb, yb, xc, yc, xd, yd) — Static method in class org.ffilmation.utils.mathUtils
Find out if two segments intersect and if so, retrieve the point of intersection.
Source: http://vision.dai.ed.ac.uk/andrewfg/c-g-a-faq.html
setCamera(camera:org.ffilmation.engine.core:fCamera) — Method in class org.ffilmation.engine.core.fScene
This method sets the active camera for this scene.
setCameraPosition(camera:org.ffilmation.engine.core:fCamera) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Updates the render to show a given camera's position
setViewportSize(width, height) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Updates the viewport size.
shadowQuality — Static property in class org.ffilmation.engine.core.fEngine
This property defines the quality at which object and character shadows are rendered
SHADOWRANGE — Constant static property in class org.ffilmation.engine.elements.fObject
Shadows are harder or softer depending on the distance from the shadow origin to the plane where the shadow is drawn This constant defines the max distance in pixels at which a shadow will be seen.
SHADOWSCALE — Constant static property in class org.ffilmation.engine.elements.fObject
Shadows become bigger as they fade away.
SHOT — Constant static property in class org.ffilmation.engine.elements.fBullet
The fBullet.SHOT constant defines the value of the type property of the event object for a bulletshot event.
SHOT_THROUGH — Constant static property in class org.ffilmation.engine.elements.fBullet
The fBullet.SHOTTHROUGH constant defines the value of the type property of the event object for a bulletshotthrough event.
show() — Method in class org.ffilmation.engine.core.fRenderableElement
Makes element visible
SHOW — Constant static property in class org.ffilmation.engine.core.fRenderableElement
The fRenderableElement.SHOW constant defines the value of the type property of the event object for a renderableElementShow event.
showElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method renders an element visible
showScene(sc:org.ffilmation.engine.core:fScene) — Method in class org.ffilmation.engine.core.fEngine
Makes visible one scene in the Engine.
size — Property in class org.ffilmation.engine.core.fLight
Radius of the sphere that identifies the light, a value of 0 creates a light of Infinite size (ex: The Sun)
SIZECHANGE — Constant static property in class org.ffilmation.engine.core.fLight
The fLight.SIZECHANGE constant defines the value of the type property of the event object for a lightsizechange event.
softShadows — Static property in class org.ffilmation.engine.core.fEngine
This property defines the amount of blurring applied to the any plane shadow's edges.
solid — Property in class org.ffilmation.engine.core.fRenderableElement
Boolean value indicating if this object collides with others.
speedx — Property in class org.ffilmation.engine.elements.fBullet
Speed of bullet along X-axis, in pixels per frame.
speedy — Property in class org.ffilmation.engine.elements.fBullet
Speed of bullet along Y-axis, in pixels per frame.
speedz — Property in class org.ffilmation.engine.elements.fBullet
Speed of bullet along Z-axis, in pixels per frame.
start() — Method in interface org.ffilmation.engine.interfaces.fEngineSceneRetriever
The scene will call this when it is ready to receive an scene.
startOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Starts acclusion related to one character
startRendering() — Method in class org.ffilmation.engine.core.fScene
Normally you don't need to call this method manually.
stat — Property in class org.ffilmation.engine.core.fScene
An string indicating the scene's current status
stopFollowing(target:org.ffilmation.engine.core:fElement) — Method in class org.ffilmation.engine.core.fElement
Stops element from following another element
stopOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Stops acclusion related to one character
stopRenderFor(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method removes an element from the render engine
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