| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| segmentIntersectCircle(A, B, C, r) — Static method in class org.ffilmation.utils.mathUtils | |
|
Finds out if a segment an a circle intersect and if so, return the intersection points source: http://keith-hair.net/blog/2008/08/05/line-to-circle-intersection-data/#more-23 |
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| segmentsIntersect(xa, ya, xb, yb, xc, yc, xd, yd) — Static method in class org.ffilmation.utils.mathUtils | |
|
Find out if two segments intersect and if so, retrieve the point
of intersection. Source: http://vision.dai.ed.ac.uk/andrewfg/c-g-a-faq.html |
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| setCamera(camera:org.ffilmation.engine.core:fCamera) — Method in class org.ffilmation.engine.core.fScene | |
| This method sets the active camera for this scene. | |
| setCameraPosition(camera:org.ffilmation.engine.core:fCamera) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Updates the render to show a given camera's position | |
| setViewportSize(width, height) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Updates the viewport size. | |
| shadowQuality — Static property in class org.ffilmation.engine.core.fEngine | |
| This property defines the quality at which object and character shadows are rendered | |
| SHADOWRANGE — Constant static property in class org.ffilmation.engine.elements.fObject | |
| Shadows are harder or softer depending on the distance from the shadow origin to the plane where the shadow is drawn This constant defines the max distance in pixels at which a shadow will be seen. | |
| SHADOWSCALE — Constant static property in class org.ffilmation.engine.elements.fObject | |
| Shadows become bigger as they fade away. | |
| SHOT — Constant static property in class org.ffilmation.engine.elements.fBullet | |
The fBullet.SHOT constant defines the value of the
type property of the event object for a bulletshot event. |
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| SHOT_THROUGH — Constant static property in class org.ffilmation.engine.elements.fBullet | |
The fBullet.SHOTTHROUGH constant defines the value of the
type property of the event object for a bulletshotthrough event. |
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| show() — Method in class org.ffilmation.engine.core.fRenderableElement | |
| Makes element visible | |
| SHOW — Constant static property in class org.ffilmation.engine.core.fRenderableElement | |
The fRenderableElement.SHOW constant defines the value of the
type property of the event object for a renderableElementShow event. |
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| showElement(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method renders an element visible | |
| showScene(sc:org.ffilmation.engine.core:fScene) — Method in class org.ffilmation.engine.core.fEngine | |
| Makes visible one scene in the Engine. | |
| size — Property in class org.ffilmation.engine.core.fLight | |
| Radius of the sphere that identifies the light, a value of 0 creates a light of Infinite size (ex: The Sun) | |
| SIZECHANGE — Constant static property in class org.ffilmation.engine.core.fLight | |
The fLight.SIZECHANGE constant defines the value of the
type property of the event object for a lightsizechange event. |
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| softShadows — Static property in class org.ffilmation.engine.core.fEngine | |
| This property defines the amount of blurring applied to the any plane shadow's edges. | |
| solid — Property in class org.ffilmation.engine.core.fRenderableElement | |
| Boolean value indicating if this object collides with others. | |
| speedx — Property in class org.ffilmation.engine.elements.fBullet | |
| Speed of bullet along X-axis, in pixels per frame. | |
| speedy — Property in class org.ffilmation.engine.elements.fBullet | |
| Speed of bullet along Y-axis, in pixels per frame. | |
| speedz — Property in class org.ffilmation.engine.elements.fBullet | |
| Speed of bullet along Z-axis, in pixels per frame. | |
| start() — Method in interface org.ffilmation.engine.interfaces.fEngineSceneRetriever | |
| The scene will call this when it is ready to receive an scene. | |
| startOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Starts acclusion related to one character | |
| startRendering() — Method in class org.ffilmation.engine.core.fScene | |
| Normally you don't need to call this method manually. | |
| stat — Property in class org.ffilmation.engine.core.fScene | |
| An string indicating the scene's current status | |
| stopFollowing(target:org.ffilmation.engine.core:fElement) — Method in class org.ffilmation.engine.core.fElement | |
| Stops element from following another element | |
| stopOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Stops acclusion related to one character | |
| stopRenderFor(element:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method removes an element from the render engine | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |