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update(bullet:org.ffilmation.engine.elements:fBullet) — Method in interface org.ffilmation.engine.interfaces.fEngineBulletRenderer
This method updates the drawing of the bullet.
updateBulletPosition(bullet:org.ffilmation.engine.elements:fBullet) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method updates the position of a bullet's sprite
updateCharacterPosition(char:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
This method updates the position of a character's sprite
updateOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine
Updates acclusion related to one character
updateShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine

Rendering occurs in two ways: a light changes or an element changes.

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