| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| update(bullet:org.ffilmation.engine.elements:fBullet) — Method in interface org.ffilmation.engine.interfaces.fEngineBulletRenderer | |
| This method updates the drawing of the bullet. | |
| updateBulletPosition(bullet:org.ffilmation.engine.elements:fBullet) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method updates the position of a bullet's sprite | |
| updateCharacterPosition(char:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| This method updates the position of a character's sprite | |
| updateOcclusion(element:org.ffilmation.engine.core:fRenderableElement, character:org.ffilmation.engine.elements:fCharacter) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
| Updates acclusion related to one character | |
| updateShadow(element:org.ffilmation.engine.core:fRenderableElement, light:org.ffilmation.engine.elements:fOmniLight, shadow:org.ffilmation.engine.core:fRenderableElement) — Method in interface org.ffilmation.engine.interfaces.fEngineRenderEngine | |
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Rendering occurs in two ways: a light changes or an element changes. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |