Packageorg.ffilmation.engine.core
Classpublic class fMaterial

Every Plane (walls and floors) in the scene is assigned a Material. The fMaterial Class is used as an interface between the engine and the user-defined materials. The engine provides several material types: Each will end up in a different class being instantiated. See fMaterialTypes to see how materials are defined

See also

org.ffilmation.engine.core.fMaterialTypes


Public Properties
 PropertyDefined by
  id : String
The ID for this material.
fMaterial
Property detail
idproperty
public var id:String

The ID for this material. You can use it, for example, to know the type of Wall you collided against in a collision event.