• 7 Comments
Hello everybody,
I wanted to state that the lack of recent posts in this site doesn’t mean I haven’t been working on the engine. In fact, I have worked a lot. It has been a lot of reading about new flash features, a lot of ol’ pencil and paper design and only recently a bit of programming.
I don’t expect to be able show anything “new” in a while but the engine is not by any means stoped.
• 2 Comments
Hi community !
For once I’m posting about something not related to the engine. Please read it anyway
My girlfriend is doing some very nice pictures using polymeric clay. Very lively. Magnificent attention to detail. Handcrafted with care and love. She started as a hobby but they have been slowly gaining popularity among our [...]
• 3 Comments
Hi,
I have decided to release the source code for the FFilmation Editor. Originally I didn’t plan to do it because It is not finished, the code is shitty and I was afraid people would change the logo and sell it to some unsuspecting client of his.
However I have received lots of complains about the application [...]
• No Comments
Finally.
Back on the 20th.
• 5 Comments
Hi,
I have been quite silent lately because of my studio being swamped with work. Fortunately things are back to reasonable now.
I have decided to pause development of the FFilmation engine for a while (don’t panic ! keep reading ) and invest those hours in thinking about the project instead of programming.
Since I started the project [...]
Ping ! ( Tue 19 May 2009 )
• 1 Comment
Pong !
Still here, only way too busy for my own health
• No Comments
No longer freezes on empty scenes.
• 5 Comments
If you manually install the latest editor available, the self-updating system will work again. Also, this version improves panning and zooming ( there’s buttons to zoom in an out, and one to go to 100% )
• 4 Comments
I have updated the editor with some fixes and a new Events tab. However it seems that the self-updating system fails. You get notified but it doesn’t update.
This is weird, I suppose it has something to do with the recent AIR runtime update. While I try to figure it out you will have to manually [...]