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	<title>Comments on: Graphic libraries &amp; shadow model</title>
	<atom:link href="http://www.ffilmation.org/website/2008/03/20/graphic-libraries-shadow-model/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/03/20/graphic-libraries-shadow-model/</link>
	<description>Opensource AS3 Isometric Engine</description>
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		<title>By: fp</title>
		<link>http://www.ffilmation.org/website/2008/03/20/graphic-libraries-shadow-model/comment-page-1/#comment-34</link>
		<dc:creator>fp</dc:creator>
		<pubDate>Mon, 24 Mar 2008 18:45:42 +0000</pubDate>
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		<description>Sometimes the shadow looks fliped, depending on the object position  versus light position. On your character it might pass but if you have an assimetric character, it might showup.</description>
		<content:encoded><![CDATA[<p>Sometimes the shadow looks fliped, depending on the object position  versus light position. On your character it might pass but if you have an assimetric character, it might showup.</p>
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		<title>By: PlatSajack</title>
		<link>http://www.ffilmation.org/website/2008/03/20/graphic-libraries-shadow-model/comment-page-1/#comment-32</link>
		<dc:creator>PlatSajack</dc:creator>
		<pubDate>Thu, 20 Mar 2008 15:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/2008/03/20/graphic-libraries-shadow-model/#comment-32</guid>
		<description>That sounds great! Yesterday, I did some toying around with a model viewer and began to wonder how I&#039;d go about generating isometric sprites from 3D models. I figured that if I could just modify the models X/Y/Z/ rotation values, I could achieve that isometric perspective and then proceed with capturing each frame of animation in a .gif or something. In short, it didn&#039;t work out that well, so I&#039;ll be looking forward to your 3dsmax file.

Good luck with the new shadow model, too!</description>
		<content:encoded><![CDATA[<p>That sounds great! Yesterday, I did some toying around with a model viewer and began to wonder how I&#8217;d go about generating isometric sprites from 3D models. I figured that if I could just modify the models X/Y/Z/ rotation values, I could achieve that isometric perspective and then proceed with capturing each frame of animation in a .gif or something. In short, it didn&#8217;t work out that well, so I&#8217;ll be looking forward to your 3dsmax file.</p>
<p>Good luck with the new shadow model, too!</p>
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