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	<title>Comments on: Current developments</title>
	<atom:link href="http://www.ffilmation.org/website/2008/04/15/current-developments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/04/15/current-developments/</link>
	<description>Opensource AS3 Isometric Engine</description>
	<lastBuildDate>Thu, 12 May 2011 21:52:55 +0000</lastBuildDate>
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	<item>
		<title>By: fizz</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-162</link>
		<dc:creator>fizz</dc:creator>
		<pubDate>Sun, 27 Apr 2008 00:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-162</guid>
		<description>Great engine and thanks for making it open source! When will you be able to drag rotate the camera? Like this: http://blog.alternativaplatform.com/ru/files/2008/04/factory.swf</description>
		<content:encoded><![CDATA[<p>Great engine and thanks for making it open source! When will you be able to drag rotate the camera? Like this: <a href="http://blog.alternativaplatform.com/ru/files/2008/04/factory.swf" rel="nofollow">http://blog.alternativaplatform.com/ru/files/2008/04/factory.swf</a></p>
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	<item>
		<title>By: Furkan Tunal?</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-161</link>
		<dc:creator>Furkan Tunal?</dc:creator>
		<pubDate>Sat, 26 Apr 2008 22:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-161</guid>
		<description>Hey your work is amazing and words become useless =)

We are working for a online 3D rts game.Is your engine is public open source ? If thats ok you will be our biggest credit :D

Cool works best flash stuff maybe i ever seen.Keep it up.</description>
		<content:encoded><![CDATA[<p>Hey your work is amazing and words become useless =)</p>
<p>We are working for a online 3D rts game.Is your engine is public open source ? If thats ok you will be our biggest credit <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Cool works best flash stuff maybe i ever seen.Keep it up.</p>
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	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-154</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Apr 2008 20:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-154</guid>
		<description>My idea is that instead of building a new application where you can draw your floors and walls, with all the needed functionalities ( change views, zooms, select this, deselect that, apply material, etc...) maybe I could write a 3ds importer that extracts this info (geometry + materials) from a 3dmax scene and builds the scene xml for you. Of course the 3ds file should follow specific rules, orthogonal planes, etc etc.

For me, walls and geometry is the tricky part. Once this was solved, the section of the editor where you place and move objects and lights shouldn&#039;t take long to program.

Honestly I&#039;ve never thought of the approach you propose, but It sounds interesting. I&#039;ll see if i can fit it in.</description>
		<content:encoded><![CDATA[<p>My idea is that instead of building a new application where you can draw your floors and walls, with all the needed functionalities ( change views, zooms, select this, deselect that, apply material, etc&#8230;) maybe I could write a 3ds importer that extracts this info (geometry + materials) from a 3dmax scene and builds the scene xml for you. Of course the 3ds file should follow specific rules, orthogonal planes, etc etc.</p>
<p>For me, walls and geometry is the tricky part. Once this was solved, the section of the editor where you place and move objects and lights shouldn&#8217;t take long to program.</p>
<p>Honestly I&#8217;ve never thought of the approach you propose, but It sounds interesting. I&#8217;ll see if i can fit it in.</p>
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	</item>
	<item>
		<title>By: J</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-152</link>
		<dc:creator>J</dc:creator>
		<pubDate>Fri, 25 Apr 2008 18:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-152</guid>
		<description>Rendering an entire room at once, obviously requires rendering out things in layers so the depth info is there.  Though actually, rendering a single image with a depth map attached would allow a character (and objects) to be obscured with foreground objects in a very elegant way.

An zbuffer addition could be really cool.  Just an idea.</description>
		<content:encoded><![CDATA[<p>Rendering an entire room at once, obviously requires rendering out things in layers so the depth info is there.  Though actually, rendering a single image with a depth map attached would allow a character (and objects) to be obscured with foreground objects in a very elegant way.</p>
<p>An zbuffer addition could be really cool.  Just an idea.</p>
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	<item>
		<title>By: J</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-151</link>
		<dc:creator>J</dc:creator>
		<pubDate>Fri, 25 Apr 2008 17:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-151</guid>
		<description>Jordi,

If people start using FFilmation for commerical projects then you should be able to charge for custom work.

What do you mean specifically by 3D import?
What we would actually love to do is to be able to render out entire rooms at once, then simply &quot;draw in&quot; the collision areas, transport locations, etc.  That&#039;s kind of where we&#039;re headed now, though the &quot;drawing in&quot; is a manual process.</description>
		<content:encoded><![CDATA[<p>Jordi,</p>
<p>If people start using FFilmation for commerical projects then you should be able to charge for custom work.</p>
<p>What do you mean specifically by 3D import?<br />
What we would actually love to do is to be able to render out entire rooms at once, then simply &#8220;draw in&#8221; the collision areas, transport locations, etc.  That&#8217;s kind of where we&#8217;re headed now, though the &#8220;drawing in&#8221; is a manual process.</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-150</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Apr 2008 14:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-150</guid>
		<description>Hi John,

I&#039;m glad to hear someone is using the engine. As for the level creation being tedious, I know. All the genertor stuff comes from my own frustration when trying to build an scene.

The graphic editor is something I have in mind, but first things first there are a few features I&#039;d like to finish. Then my idea is settting up SVN for the main engine, allowing other people to contribute new features, and see what I can do about level creation. I&#039;d like to research a bit and see If I can come up with some sort of importing process that allows to build your scenes in a 3d package such as 3dmax or Google sketchup.

I still have hope someone will volunteer on doing an editor but if it doesn&#039;t happen, I&#039;ll do it myself as I&#039;m the first one to need it.

Needless to say, If someone wants to pay me to do it, everything will develop faster, as I&#039;d rather be doing this than the usual websites I do for a living....</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>I&#8217;m glad to hear someone is using the engine. As for the level creation being tedious, I know. All the genertor stuff comes from my own frustration when trying to build an scene.</p>
<p>The graphic editor is something I have in mind, but first things first there are a few features I&#8217;d like to finish. Then my idea is settting up SVN for the main engine, allowing other people to contribute new features, and see what I can do about level creation. I&#8217;d like to research a bit and see If I can come up with some sort of importing process that allows to build your scenes in a 3d package such as 3dmax or Google sketchup.</p>
<p>I still have hope someone will volunteer on doing an editor but if it doesn&#8217;t happen, I&#8217;ll do it myself as I&#8217;m the first one to need it.</p>
<p>Needless to say, If someone wants to pay me to do it, everything will develop faster, as I&#8217;d rather be doing this than the usual websites I do for a living&#8230;.</p>
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	<item>
		<title>By: J</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-148</link>
		<dc:creator>J</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-148</guid>
		<description>Jordi,

Your engine has great performance.  We&#039;re prerendering detailed ISO 3D environments &amp; objects, and the framerate (and pseudo 3D) FFilmation is allowing is quite impressive for Flash.

While the technical drawing performance of FFilmation is outstanding, we&#039;re finding that level creation is extremely tedious.  The dungeon generator sounds like a nice step, but a full graphical editor (for walls, floors, objects, collisions) is pretty much essential in my opinion.  That&#039;s even the sort of thing a company would pay for. :)</description>
		<content:encoded><![CDATA[<p>Jordi,</p>
<p>Your engine has great performance.  We&#8217;re prerendering detailed ISO 3D environments &amp; objects, and the framerate (and pseudo 3D) FFilmation is allowing is quite impressive for Flash.</p>
<p>While the technical drawing performance of FFilmation is outstanding, we&#8217;re finding that level creation is extremely tedious.  The dungeon generator sounds like a nice step, but a full graphical editor (for walls, floors, objects, collisions) is pretty much essential in my opinion.  That&#8217;s even the sort of thing a company would pay for. <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Vu</title>
		<link>http://www.ffilmation.org/website/2008/04/15/current-developments/comment-page-1/#comment-138</link>
		<dc:creator>Vu</dc:creator>
		<pubDate>Wed, 16 Apr 2008 03:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=41#comment-138</guid>
		<description>Very interesting!!! I can&#039;t wait to use new features. You are making   a whole new world for me, Jordi :).</description>
		<content:encoded><![CDATA[<p>Very interesting!!! I can&#8217;t wait to use new features. You are making   a whole new world for me, Jordi <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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