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	<title>Comments on: New FFilmation demo</title>
	<atom:link href="http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/</link>
	<description>Opensource AS3 Isometric Engine</description>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-196</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 06 May 2008 16:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-196</guid>
		<description>Yes it does work in the latest release.</description>
		<content:encoded><![CDATA[<p>Yes it does work in the latest release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MayTaty</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-195</link>
		<dc:creator>MayTaty</dc:creator>
		<pubDate>Tue, 06 May 2008 16:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-195</guid>
		<description>createCharacter is working?</description>
		<content:encoded><![CDATA[<p>createCharacter is working?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wonderwhy-er</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-194</link>
		<dc:creator>wonderwhy-er</dc:creator>
		<pubDate>Mon, 05 May 2008 12:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-194</guid>
		<description>Interesting ideas there.
Would be nice to add some FPS output to see how it actually behaves. Would be nice to how fps changes from 9.0.115.0 to 9.0.124.0 in your app :)</description>
		<content:encoded><![CDATA[<p>Interesting ideas there.<br />
Would be nice to add some FPS output to see how it actually behaves. Would be nice to how fps changes from 9.0.115.0 to 9.0.124.0 in your app <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-189</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 02 May 2008 11:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-189</guid>
		<description>Hi Jason,

you have a point here.  In this particular case I thought that they made an interesting &quot;core&quot; feature, but this comes from my own needs. Other people might find that it should be a separate package.

However, keeping it simple is a main concern for me, I want to have a small API and simple but well-done features. So don&#039;t worry I won&#039;t allow this to become overbloated.

Best,</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>you have a point here.  In this particular case I thought that they made an interesting &#8220;core&#8221; feature, but this comes from my own needs. Other people might find that it should be a separate package.</p>
<p>However, keeping it simple is a main concern for me, I want to have a small API and simple but well-done features. So don&#8217;t worry I won&#8217;t allow this to become overbloated.</p>
<p>Best,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Booth</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-188</link>
		<dc:creator>Jason Booth</dc:creator>
		<pubDate>Thu, 01 May 2008 21:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-188</guid>
		<description>Hmm.. one thing to consider is how much to cram into any single technology - my fear being that things like procedural content generation doesn&#039;t really belong mixed in with the core of the engine. They&#039;re great things to offer, for sure, but if I&#039;m using my own techniques to generate the content (such as an editor), then it&#039;s just added code bloat..</description>
		<content:encoded><![CDATA[<p>Hmm.. one thing to consider is how much to cram into any single technology &#8211; my fear being that things like procedural content generation doesn&#8217;t really belong mixed in with the core of the engine. They&#8217;re great things to offer, for sure, but if I&#8217;m using my own techniques to generate the content (such as an editor), then it&#8217;s just added code bloat..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-185</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 01 May 2008 10:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-185</guid>
		<description>Hi Matias,

this has been answered in the forum. Check it there.</description>
		<content:encoded><![CDATA[<p>Hi Matias,</p>
<p>this has been answered in the forum. Check it there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matias</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-184</link>
		<dc:creator>Matias</dc:creator>
		<pubDate>Thu, 01 May 2008 05:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-184</guid>
		<description>man!! i really really love ffilmation!!. im new with cs3, i try to get the X,Y coord from the floor to execute moveTo() with the mouse, but i can&#039;t xD, with localX or stageX i get wrong coords.. you have some cool tip? =) 

Thanks! ffilmation rulez!</description>
		<content:encoded><![CDATA[<p>man!! i really really love ffilmation!!. im new with cs3, i try to get the X,Y coord from the floor to execute moveTo() with the mouse, but i can&#8217;t xD, with localX or stageX i get wrong coords.. you have some cool tip? =) </p>
<p>Thanks! ffilmation rulez!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jay Logelin</title>
		<link>http://www.ffilmation.org/website/2008/04/27/new-ffilmation-demo/comment-page-1/#comment-183</link>
		<dc:creator>Jay Logelin</dc:creator>
		<pubDate>Tue, 29 Apr 2008 16:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=42#comment-183</guid>
		<description>Love it!  I can&#039;t wait to get the 1.1 release and see this project living in a repository like subversion or CVS.  We have added remoting hooks into the 1.0 version of the code to get a multi player environment going.   There are still a few bugs, but once its stabilized and we&#039;ll happily commit the code.

As an aside, it looks like we will need to refactor our code into the new scene controllers.  I look forward to the merge.</description>
		<content:encoded><![CDATA[<p>Love it!  I can&#8217;t wait to get the 1.1 release and see this project living in a repository like subversion or CVS.  We have added remoting hooks into the 1.0 version of the code to get a multi player environment going.   There are still a few bugs, but once its stabilized and we&#8217;ll happily commit the code.</p>
<p>As an aside, it looks like we will need to refactor our code into the new scene controllers.  I look forward to the merge.</p>
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