FFilmation 1.1 released + SVN Support

The FFilmation team (me) is proud to announce FFilmation 1.1 !!

I am very happy with the response I have received so far, and this has encouraged me to continue my work on this. My previous post contains detailed info on what I have been working on. Here’s a summary of what’s new.

NEW

Added coordinate-translation methods to fScene, so you can easily map Stage coordinates into game coordinates, or viceversa
Added camera occlusion
Added Scene controllers
Added enable/disable methods to the scene
Added Element controllers
Added Perlin Material
Added Door Material
Added Generator interface + SCATTER Generator
Implemented fScene.removeOmniLight

FIXES

Fixed fObject.hide() causing a zSort exception
Fixed createCharacter()
Fixed false shadows from floors to higher walls
Fixed a big performance botteneck that affected character movement

TODO
. Finish fObject shadowing models
. AI helpers: isElementVisibleFrom(), findPathTo(), findAmbushPathTo()

I have updated the download page with the new release and the sources for the My Name in Poncho demo, where you will find examples and explanations on how to use the new features. Also, the new API reference is up. The new release should be backwards-compatible.

SVN

Yep, everybody was asking for this, so I have put the project on Google Code. You can checkout the latest source there and do all kinds of cool SVN stuff. To be honest I have no idea how this works. I managed to get this TortoiseSVN working after three different tutorials and I’m still not sure I didn’t screw.

Here’s the link: http://code.google.com/p/ffilmation/

Have fun !

3 Responses to “FFilmation 1.1 released + SVN Support”

  1. Wow, this is a good news

  2. Thanks for this great new release

  3. Thanks Jordi it is nice to be able to browse the source while coding. Plus the public SVN is also nice.

    http://code.google.com/p/ffilmation/source/browse

    Keep up the great work!

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