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	<title>Comments on: Finally I&#8217;m moving on</title>
	<atom:link href="http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/</link>
	<description>Opensource AS3 Isometric Engine</description>
	<lastBuildDate>Sat, 05 Jun 2010 01:49:49 +0000</lastBuildDate>
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	<item>
		<title>By: Seth</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-244</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Fri, 04 Jul 2008 15:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-244</guid>
		<description>I was also wandering if there would be the possibility to modify some property of the fEventIn() in order to get and also update the xml information i.e. the coordinates of an event (in order to follow an object [properly created as an fCharacter] to move it along the scene)...</description>
		<content:encoded><![CDATA[<p>I was also wandering if there would be the possibility to modify some property of the fEventIn() in order to get and also update the xml information i.e. the coordinates of an event (in order to follow an object [properly created as an fCharacter] to move it along the scene)&#8230;</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-243</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 04 Jul 2008 10:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-243</guid>
		<description>Hi,

the scene provides methods to create/destroy dynamic elements such as characters and lights. See http://www.ffilmation.org/docs/api/1.1/org/ffilmation/engine/core/fScene.html#createCharacter()

As for mapping events, yes it is possible, you can Add Listeners to collision events and do whatever you like there. See the demos and docs for examples.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>the scene provides methods to create/destroy dynamic elements such as characters and lights. See <a href="http://www.ffilmation.org/docs/api/1.1/org/ffilmation/engine/core/fScene.html#createCharacter()" rel="nofollow">http://www.ffilmation.org/docs/api/1.1/org/ffilmation/engine/core/fScene.html#createCharacter()</a></p>
<p>As for mapping events, yes it is possible, you can Add Listeners to collision events and do whatever you like there. See the demos and docs for examples.</p>
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	<item>
		<title>By: Seth</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-241</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Fri, 04 Jul 2008 10:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-241</guid>
		<description>Hi...
Great improvement, and more will come I think... 
Just a strange question: how would it be possible to load a run-time new objects or characters? Since the definition is in the XML files, how can the problem of adding i.e. characters to the scene on the fly, and how to manage the addition/removal of them? 
Moreover, there is the possibility to map events (such as for example a collision with an object or a click on it) with a reaction of the browser (open a new tab/window)?
Finally, interaction with incoming/outgoing informations (json messages) can be handled normally (via an appropriate controller) or the retrieval of such information is impossible?</description>
		<content:encoded><![CDATA[<p>Hi&#8230;<br />
Great improvement, and more will come I think&#8230;<br />
Just a strange question: how would it be possible to load a run-time new objects or characters? Since the definition is in the XML files, how can the problem of adding i.e. characters to the scene on the fly, and how to manage the addition/removal of them?<br />
Moreover, there is the possibility to map events (such as for example a collision with an object or a click on it) with a reaction of the browser (open a new tab/window)?<br />
Finally, interaction with incoming/outgoing informations (json messages) can be handled normally (via an appropriate controller) or the retrieval of such information is impossible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terryli</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-236</link>
		<dc:creator>terryli</dc:creator>
		<pubDate>Tue, 01 Jul 2008 03:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-236</guid>
		<description>Thanks very much !It&#039;s a good news ,and glad you can reply my message thank you very much .
thx \\(^v^)//</description>
		<content:encoded><![CDATA[<p>Thanks very much !It&#8217;s a good news ,and glad you can reply my message thank you very much .<br />
thx \\(^v^)//</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-235</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 30 Jun 2008 09:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-235</guid>
		<description>Hi Terry,

I need to add a method to delete scenes and free system resources ( mainly internal arrays and bitmaps ). I&#039;ll do it during this week.</description>
		<content:encoded><![CDATA[<p>Hi Terry,</p>
<p>I need to add a method to delete scenes and free system resources ( mainly internal arrays and bitmaps ). I&#8217;ll do it during this week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terryli</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-234</link>
		<dc:creator>terryli</dc:creator>
		<pubDate>Mon, 30 Jun 2008 09:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-234</guid>
		<description>HI!
I think there is some problem with the game restart .for example we wanna create a sports game by your engine but when the game over we wanna play it again it will be take a lot of PF usage .How can I fix this bug thx
and sorry for my poor English</description>
		<content:encoded><![CDATA[<p>HI!<br />
I think there is some problem with the game restart .for example we wanna create a sports game by your engine but when the game over we wanna play it again it will be take a lot of PF usage .How can I fix this bug thx<br />
and sorry for my poor English</p>
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	</item>
	<item>
		<title>By: Happy Man</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-233</link>
		<dc:creator>Happy Man</dc:creator>
		<pubDate>Mon, 30 Jun 2008 03:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-233</guid>
		<description>Great to see the engine is moving.
I am sorry that I am bad in coding.
May just use your engine for my games projects and promote to people around about your engine ^_^</description>
		<content:encoded><![CDATA[<p>Great to see the engine is moving.<br />
I am sorry that I am bad in coding.<br />
May just use your engine for my games projects and promote to people around about your engine ^_^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gregory</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-232</link>
		<dc:creator>gregory</dc:creator>
		<pubDate>Fri, 27 Jun 2008 09:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-232</guid>
		<description>I will re-try it, to see.
In my project i didn&#039;t see any changes at loading... maybe i have forgotten something.
Will you prepare a new little demo ??? ;o)</description>
		<content:encoded><![CDATA[<p>I will re-try it, to see.<br />
In my project i didn&#8217;t see any changes at loading&#8230; maybe i have forgotten something.<br />
Will you prepare a new little demo ??? ;o)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-227</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 26 Jun 2008 14:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-227</guid>
		<description>Hi Gregory,

elements in the same cell are not zSorted, but the new implementation allows you to have small cell sizes in big maps without incurring in extra initialization times and excessive memory usage.

Therefore, if you define a cell suitable to your character size, you shouldn&#039;t need to add any extra zSorting in your program.</description>
		<content:encoded><![CDATA[<p>Hi Gregory,</p>
<p>elements in the same cell are not zSorted, but the new implementation allows you to have small cell sizes in big maps without incurring in extra initialization times and excessive memory usage.</p>
<p>Therefore, if you define a cell suitable to your character size, you shouldn&#8217;t need to add any extra zSorting in your program.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gregory</title>
		<link>http://www.ffilmation.org/website/2008/06/25/finally-im-moving-on/comment-page-1/#comment-226</link>
		<dc:creator>gregory</dc:creator>
		<pubDate>Thu, 26 Jun 2008 12:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=50#comment-226</guid>
		<description>Hi !
If i understand well your code, z-sorting is only done on cells (ans levels) ?
Are elements in a same cell z-sorted ? I think not, but maybe i am wrong.</description>
		<content:encoded><![CDATA[<p>Hi !<br />
If i understand well your code, z-sorting is only done on cells (ans levels) ?<br />
Are elements in a same cell z-sorted ? I think not, but maybe i am wrong.</p>
]]></content:encoded>
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