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	<title>Comments on: How would you like streaming content implemented ?</title>
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	<link>http://www.ffilmation.org/website/2008/07/25/how-would-you-like-streaming-content-implemented/</link>
	<description>Opensource AS3 Isometric Engine</description>
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		<title>By: Taru</title>
		<link>http://www.ffilmation.org/website/2008/07/25/how-would-you-like-streaming-content-implemented/comment-page-1/#comment-266</link>
		<dc:creator>Taru</dc:creator>
		<pubDate>Fri, 22 Aug 2008 19:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=52#comment-266</guid>
		<description>&quot;The one method of streaming that I feel is useful is when changing zones/stages&quot; yes!!! Movies too!!!  will be great!

=D</description>
		<content:encoded><![CDATA[<p>&#8220;The one method of streaming that I feel is useful is when changing zones/stages&#8221; yes!!! Movies too!!!  will be great!</p>
<p>=D</p>
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		<title>By: Dan</title>
		<link>http://www.ffilmation.org/website/2008/07/25/how-would-you-like-streaming-content-implemented/comment-page-1/#comment-255</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 26 Jul 2008 15:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=52#comment-255</guid>
		<description>The one method of streaming that I feel is useful is when changing zones/stages (sort of like Guild Wars). You can also implement some format of dynamic streaming, where you initially have a low quality version of the texture, while a higher quality texture is being streaming in the background. Once that&#039;s done, it would replace the lower quality &quot;placeholder.&quot;

I don&#039;t know, some suggestions. Nice engine, though!!</description>
		<content:encoded><![CDATA[<p>The one method of streaming that I feel is useful is when changing zones/stages (sort of like Guild Wars). You can also implement some format of dynamic streaming, where you initially have a low quality version of the texture, while a higher quality texture is being streaming in the background. Once that&#8217;s done, it would replace the lower quality &#8220;placeholder.&#8221;</p>
<p>I don&#8217;t know, some suggestions. Nice engine, though!!</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/07/25/how-would-you-like-streaming-content-implemented/comment-page-1/#comment-253</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Jul 2008 16:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=52#comment-253</guid>
		<description>Hi,

If you want to submit code, either post in the forum or email it to me directly.

Best,</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>If you want to submit code, either post in the forum or email it to me directly.</p>
<p>Best,</p>
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	<item>
		<title>By: ethyr</title>
		<link>http://www.ffilmation.org/website/2008/07/25/how-would-you-like-streaming-content-implemented/comment-page-1/#comment-252</link>
		<dc:creator>ethyr</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=52#comment-252</guid>
		<description>Applies to streamed content which is streamed only for performance reasons. 

1) If the streamed content is small enough to be downloaded quickly than why not just package it into the initial download.
Conversely if it is so large that it should be broken out into a separate download, then a load bar probably should be used since it will be an significant wait.

2) Placeholders would significantly break the atmosphere of a game.

Of course if the streamed content is dynamic (such as news stories, video, user generated flags, user generated maps etc...) then none of the above applies.

If I wanted to submit code (I&#039;ve been working on a bullet class), Should I post the code in the forum? Could you make a code review board?

Thanks for a great engine!</description>
		<content:encoded><![CDATA[<p>Applies to streamed content which is streamed only for performance reasons. </p>
<p>1) If the streamed content is small enough to be downloaded quickly than why not just package it into the initial download.<br />
Conversely if it is so large that it should be broken out into a separate download, then a load bar probably should be used since it will be an significant wait.</p>
<p>2) Placeholders would significantly break the atmosphere of a game.</p>
<p>Of course if the streamed content is dynamic (such as news stories, video, user generated flags, user generated maps etc&#8230;) then none of the above applies.</p>
<p>If I wanted to submit code (I&#8217;ve been working on a bullet class), Should I post the code in the forum? Could you make a code review board?</p>
<p>Thanks for a great engine!</p>
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