Look at those ricochets ! ( Wed 17 Sep 2008 )
The engine now includes with two bullet renderers which support custom ricochets. Check the demo.
I must say I’m very proud of the bullet engine.
The engine now includes with two bullet renderers which support custom ricochets. Check the demo.
I must say I’m very proud of the bullet engine.
This is amazing. I had spent some time building bullets for the ff engine was almost finished when you released your bullets. You did an amazing job. Incredible the way the bullets hit exactly(x, y, and z) where you click on a wall. You did a great job on this. My hat goes off to you.
e said this on September 17th, 2008 at 2:06 am
That’s great, I was suprised about the accuracy on walls/floor as well, it looked to me as if it was even riccocheting off the posts of one of the houses, but that may have been an illusion.
Any ETA on the next release yet?
JMC said this on September 19th, 2008 at 3:13 am
Yes they do ricochet accurately on everything, including posts, fences and window frames
I will release this during next week. Everything Is fine, I’m finishing the API reference now.
admin said this on September 19th, 2008 at 9:55 am
Everything looking good right now. Great job!!!
But should we separate the big swf file that engine have to load into several small files (ex: FFCharacters_poncho.swf (2.58M), FFObjects_west.swf (2.80M), and FFTrees_misc.swf (5.36M) ) that make the engine load faster on slow internet connection (it took me about 15 minutes to finish loading -_-”)
Vu said this on September 19th, 2008 at 10:25 am