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	<title>Comments on: Look at those ricochets !</title>
	<atom:link href="http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/</link>
	<description>Opensource AS3 Isometric Engine</description>
	<lastBuildDate>Thu, 12 May 2011 21:52:55 +0000</lastBuildDate>
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		<title>By: Vu</title>
		<link>http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/comment-page-1/#comment-277</link>
		<dc:creator>Vu</dc:creator>
		<pubDate>Fri, 19 Sep 2008 09:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=56#comment-277</guid>
		<description>Everything looking good right now. Great job!!!

But should we separate the big swf file that engine have to load into several small files (ex: FFCharacters_poncho.swf (2.58M), FFObjects_west.swf (2.80M), and FFTrees_misc.swf (5.36M) ) that make the engine load faster on slow internet connection (it took me about 15 minutes to finish loading -_-&quot;)</description>
		<content:encoded><![CDATA[<p>Everything looking good right now. Great job!!!</p>
<p>But should we separate the big swf file that engine have to load into several small files (ex: FFCharacters_poncho.swf (2.58M), FFObjects_west.swf (2.80M), and FFTrees_misc.swf (5.36M) ) that make the engine load faster on slow internet connection (it took me about 15 minutes to finish loading -_-&#8221;)</p>
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		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/comment-page-1/#comment-276</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 19 Sep 2008 08:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=56#comment-276</guid>
		<description>Yes they do ricochet accurately on everything, including posts, fences and window frames :)

I will release this during next week. Everything Is fine, I&#039;m finishing the API reference now.</description>
		<content:encoded><![CDATA[<p>Yes they do ricochet accurately on everything, including posts, fences and window frames <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I will release this during next week. Everything Is fine, I&#8217;m finishing the API reference now.</p>
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	<item>
		<title>By: JMC</title>
		<link>http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/comment-page-1/#comment-275</link>
		<dc:creator>JMC</dc:creator>
		<pubDate>Fri, 19 Sep 2008 02:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=56#comment-275</guid>
		<description>That&#039;s great, I was suprised about the accuracy on walls/floor as well, it looked to me as if it was even riccocheting off the posts of one of the houses, but that may have been an illusion. 

Any ETA on the next release yet?</description>
		<content:encoded><![CDATA[<p>That&#8217;s great, I was suprised about the accuracy on walls/floor as well, it looked to me as if it was even riccocheting off the posts of one of the houses, but that may have been an illusion. </p>
<p>Any ETA on the next release yet?</p>
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	<item>
		<title>By: e</title>
		<link>http://www.ffilmation.org/website/2008/09/17/look-at-those-ricochets/comment-page-1/#comment-272</link>
		<dc:creator>e</dc:creator>
		<pubDate>Wed, 17 Sep 2008 01:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=56#comment-272</guid>
		<description>This is amazing. I had spent some time building bullets for the ff engine was almost finished when you released your bullets. You did an amazing job. Incredible the way the bullets hit exactly(x, y, and z) where you click on a wall. You did a great job on this. My hat goes off to you.</description>
		<content:encoded><![CDATA[<p>This is amazing. I had spent some time building bullets for the ff engine was almost finished when you released your bullets. You did an amazing job. Incredible the way the bullets hit exactly(x, y, and z) where you click on a wall. You did a great job on this. My hat goes off to you.</p>
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