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	<title>Comments on: The FFilmation Editor is on the way</title>
	<atom:link href="http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/</link>
	<description>Opensource AS3 Isometric Engine</description>
	<lastBuildDate>Fri, 10 Sep 2010 10:26:54 +0000</lastBuildDate>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-292</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 26 Oct 2008 18:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-292</guid>
		<description>Hi,

I try to help other developers when they email me with questions on how to approach a given problem or solve bugs or whatever. I do know of some people building real projects with the engine and I try to help as much as possible.

As for the engine, it does offer several tools such as collision events that you can use to build your game. However, I don&#039;t plan to develop a &quot;game engine&quot;. Don&#039;t expect additions too game-specific such as inventory control because this doesn&#039;t belong here. Trying to write something open enough to match everybody&#039;s needs and yet powerful enough for enyone is impossible.

The engine will stay as an isometric graphics engine which hopefully will get better performance, cleaner code, more element types ( boxes, balls ), more real physics and such, but anyone planning to build a game on top of it will have to write the game from scratch.

Regards,</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I try to help other developers when they email me with questions on how to approach a given problem or solve bugs or whatever. I do know of some people building real projects with the engine and I try to help as much as possible.</p>
<p>As for the engine, it does offer several tools such as collision events that you can use to build your game. However, I don&#8217;t plan to develop a &#8220;game engine&#8221;. Don&#8217;t expect additions too game-specific such as inventory control because this doesn&#8217;t belong here. Trying to write something open enough to match everybody&#8217;s needs and yet powerful enough for enyone is impossible.</p>
<p>The engine will stay as an isometric graphics engine which hopefully will get better performance, cleaner code, more element types ( boxes, balls ), more real physics and such, but anyone planning to build a game on top of it will have to write the game from scratch.</p>
<p>Regards,</p>
]]></content:encoded>
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	<item>
		<title>By: EvilKris</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-291</link>
		<dc:creator>EvilKris</dc:creator>
		<pubDate>Sat, 25 Oct 2008 16:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-291</guid>
		<description>I&#039;ve been monitoring your project with interest for the past few months. I was toying with the idea of writing an iso-engine myself for a horror/puzzler game idea I have but since your engine is robust, open-sourced, and seemingly supported by many others on their games I&#039;m now planning to do the same. Here&#039;s hoping you don&#039;t abandon the thing halfway through and others jump on the bandwagon and we can build a nice little community. 
By the way, are you planning on adding some routines for element/object interaction- ie you walk over a coin and pick it up in an inventory, or use a key to open a locked door? I know you&#039;re obviously busy but do you ever give personal advice/support to other developers when questions wing your way via email?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been monitoring your project with interest for the past few months. I was toying with the idea of writing an iso-engine myself for a horror/puzzler game idea I have but since your engine is robust, open-sourced, and seemingly supported by many others on their games I&#8217;m now planning to do the same. Here&#8217;s hoping you don&#8217;t abandon the thing halfway through and others jump on the bandwagon and we can build a nice little community.<br />
By the way, are you planning on adding some routines for element/object interaction- ie you walk over a coin and pick it up in an inventory, or use a key to open a locked door? I know you&#8217;re obviously busy but do you ever give personal advice/support to other developers when questions wing your way via email?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-290</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Mon, 13 Oct 2008 22:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-290</guid>
		<description>Sounds good to me, will be very helpful in a production environment.  In the course of recent work I&#039;ve been doing using the engine I added a createWall method to fScene which forced a new wall into the depth sort however it was hacky and incomplete since much of the wall logic occurs in fSceneInitializer so I look forward to seeing how you implement the new internal changes! ;)</description>
		<content:encoded><![CDATA[<p>Sounds good to me, will be very helpful in a production environment.  In the course of recent work I&#8217;ve been doing using the engine I added a createWall method to fScene which forced a new wall into the depth sort however it was hacky and incomplete since much of the wall logic occurs in fSceneInitializer so I look forward to seeing how you implement the new internal changes! <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-289</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 13 Oct 2008 09:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-289</guid>
		<description>Hi Stefan

The editor will be 100% live. You will drag things around, create, remove, etc.

To achieve this I&#039;ll be changing the engine slightly ( only internal changes ). For example, I need to be able to change a wall&#039;s material on the fly, something that is not possible with the current engine.</description>
		<content:encoded><![CDATA[<p>Hi Stefan</p>
<p>The editor will be 100% live. You will drag things around, create, remove, etc.</p>
<p>To achieve this I&#8217;ll be changing the engine slightly ( only internal changes ). For example, I need to be able to change a wall&#8217;s material on the fly, something that is not possible with the current engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-288</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sun, 12 Oct 2008 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-288</guid>
		<description>This is good news!  So you anticipate that the editor will allow live preview of a scene or will it need to be compiled out first?</description>
		<content:encoded><![CDATA[<p>This is good news!  So you anticipate that the editor will allow live preview of a scene or will it need to be compiled out first?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jun</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-286</link>
		<dc:creator>jun</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-286</guid>
		<description>awesome!</description>
		<content:encoded><![CDATA[<p>awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MikeHuntington</title>
		<link>http://www.ffilmation.org/website/2008/10/09/the-ffilmation-editor-is-on-the-way/comment-page-1/#comment-285</link>
		<dc:creator>MikeHuntington</dc:creator>
		<pubDate>Fri, 10 Oct 2008 05:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=58#comment-285</guid>
		<description>Great!! Keep of the good work!! I&#039;ll be glad to help you test it.</description>
		<content:encoded><![CDATA[<p>Great!! Keep of the good work!! I&#8217;ll be glad to help you test it.</p>
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