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	<title>Comments on: Poll: what do you miss in FFilmation ?</title>
	<atom:link href="http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/</link>
	<description>Opensource AS3 Isometric Engine</description>
	<lastBuildDate>Fri, 10 Sep 2010 10:26:54 +0000</lastBuildDate>
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	<item>
		<title>By: kris</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-362</link>
		<dc:creator>kris</dc:creator>
		<pubDate>Wed, 21 Jan 2009 23:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-362</guid>
		<description>i&#039;ll take a guess and say you&#039;re handling quite a bunch of arrays? wouldnt typed vectors great then!
also the drawtriangle method combined with the already implemented caching could maybe provide another 15% performance increase ;) (according to your &#039;lost&#039; post.

so maybe really give f10 a try :)

poncho on!</description>
		<content:encoded><![CDATA[<p>i&#8217;ll take a guess and say you&#8217;re handling quite a bunch of arrays? wouldnt typed vectors great then!<br />
also the drawtriangle method combined with the already implemented caching could maybe provide another 15% performance increase <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (according to your &#8216;lost&#8217; post.</p>
<p>so maybe really give f10 a try <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>poncho on!</p>
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	</item>
	<item>
		<title>By: david</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-336</link>
		<dc:creator>david</dc:creator>
		<pubDate>Fri, 05 Dec 2008 10:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-336</guid>
		<description>zoom in and zoom out. is ease to implement and helpfull.

Un motor impresionante!! muchas gracias por compartirlo con la comunidad</description>
		<content:encoded><![CDATA[<p>zoom in and zoom out. is ease to implement and helpfull.</p>
<p>Un motor impresionante!! muchas gracias por compartirlo con la comunidad</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ojuzu</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-332</link>
		<dc:creator>ojuzu</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-332</guid>
		<description>@admin
Awesome, thanks for the quick response! I just emailed you the XML for my scene.

As for the lighting, that&#039;s actually what I&#039;m doing. I guess I wasn&#039;t sure if that actually disabled the lighting or not so that&#039;s good to know.

Thanks!</description>
		<content:encoded><![CDATA[<p>@admin<br />
Awesome, thanks for the quick response! I just emailed you the XML for my scene.</p>
<p>As for the lighting, that&#8217;s actually what I&#8217;m doing. I guess I wasn&#8217;t sure if that actually disabled the lighting or not so that&#8217;s good to know.</p>
<p>Thanks!</p>
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	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-331</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-331</guid>
		<description>@ojuzu

I&#039;ll try to fix this stuck-inside-boxes bug. Is it possible that you send me your scene XML (no media or swf needed) ? This way I can work with you structures and grid size an so.

As for disabling the lighing: simply setup your scene with a white environemnt light of intensity = 100.</description>
		<content:encoded><![CDATA[<p>@ojuzu</p>
<p>I&#8217;ll try to fix this stuck-inside-boxes bug. Is it possible that you send me your scene XML (no media or swf needed) ? This way I can work with you structures and grid size an so.</p>
<p>As for disabling the lighing: simply setup your scene with a white environemnt light of intensity = 100.</p>
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	</item>
	<item>
		<title>By: ojuzu</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-330</link>
		<dc:creator>ojuzu</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-330</guid>
		<description>I&#039;m currently using this engine for a game we&#039;re developing for a client and while things are going pretty well, there are some pretty big bugs that I haven&#039;t been able to fix. One thing that I&#039;d love to see a fix for is the tendency to get stuck inside of boxes I&#039;ve created with fWall objects. This is a HUGE problem and happens very frequently.

Otherwise, just better documentation and more flexible and dynamic object creation would help a lot. Also, an ability to disable all lighting would be great since it&#039;s not needed for some projects. (Maybe this one already exists but I haven&#039;t been able to find it.)

Thanks for for this great engine!</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently using this engine for a game we&#8217;re developing for a client and while things are going pretty well, there are some pretty big bugs that I haven&#8217;t been able to fix. One thing that I&#8217;d love to see a fix for is the tendency to get stuck inside of boxes I&#8217;ve created with fWall objects. This is a HUGE problem and happens very frequently.</p>
<p>Otherwise, just better documentation and more flexible and dynamic object creation would help a lot. Also, an ability to disable all lighting would be great since it&#8217;s not needed for some projects. (Maybe this one already exists but I haven&#8217;t been able to find it.)</p>
<p>Thanks for for this great engine!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: e</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-329</link>
		<dc:creator>e</dc:creator>
		<pubDate>Tue, 02 Dec 2008 14:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-329</guid>
		<description>1. I&#039;d really like to see one of the physics engines built into the game.

2. an ability to zoom in and zoom out with the scroll wheel.</description>
		<content:encoded><![CDATA[<p>1. I&#8217;d really like to see one of the physics engines built into the game.</p>
<p>2. an ability to zoom in and zoom out with the scroll wheel.</p>
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	</item>
	<item>
		<title>By: spdavid</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-328</link>
		<dc:creator>spdavid</dc:creator>
		<pubDate>Tue, 02 Dec 2008 05:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-328</guid>
		<description>Thanks for opening this engine for devloping or learning, I&#039;ve used this engine for developing some APRG game for few weeks , I think that there is some issue could be optimized.

1.Better performance, Since our destiny was developed for Rich Web Game,  I think that was different between PC game and web game, for web game application, I think our engine was easy to use and designed for compatible with most PC, few CPU sensitivity

2.More option for adjust render speed and frequency, I suggest that if we reduce our render frequency for compatible  with low CPU computer.

BTW.my show case, diablo like game prototype: http://211.100.18.93:8099/demo/FFTestProject.html 

any comment plz send email to me
spdavid@gmail.com</description>
		<content:encoded><![CDATA[<p>Thanks for opening this engine for devloping or learning, I&#8217;ve used this engine for developing some APRG game for few weeks , I think that there is some issue could be optimized.</p>
<p>1.Better performance, Since our destiny was developed for Rich Web Game,  I think that was different between PC game and web game, for web game application, I think our engine was easy to use and designed for compatible with most PC, few CPU sensitivity</p>
<p>2.More option for adjust render speed and frequency, I suggest that if we reduce our render frequency for compatible  with low CPU computer.</p>
<p>BTW.my show case, diablo like game prototype: <a href="http://211.100.18.93:8099/demo/FFTestProject.html" rel="nofollow">http://211.100.18.93:8099/demo/FFTestProject.html</a> </p>
<p>any comment plz send email to me<br />
<a href="mailto:spdavid@gmail.com">spdavid@gmail.com</a></p>
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	</item>
	<item>
		<title>By: TaruTaru</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-327</link>
		<dc:creator>TaruTaru</dc:creator>
		<pubDate>Tue, 02 Dec 2008 03:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-327</guid>
		<description>I&#039;m working in a demo using the FFilmation, I hope that this demo  become a big project. I&#039;m using the engine in a way a little different and achieve a result quite interesting. I hope that in a few days I can show the demo.

My big problem was with complex objects. When I needed to be realistic split into more than one object. Can you say a very clear explanation of how the engine understands the point of reference objects?

Certainly when the editor is ready will be a big help!</description>
		<content:encoded><![CDATA[<p>I&#8217;m working in a demo using the FFilmation, I hope that this demo  become a big project. I&#8217;m using the engine in a way a little different and achieve a result quite interesting. I hope that in a few days I can show the demo.</p>
<p>My big problem was with complex objects. When I needed to be realistic split into more than one object. Can you say a very clear explanation of how the engine understands the point of reference objects?</p>
<p>Certainly when the editor is ready will be a big help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonas</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-326</link>
		<dc:creator>jonas</dc:creator>
		<pubDate>Tue, 02 Dec 2008 00:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-326</guid>
		<description>Definitely performance! 1.3.1 was a huge jump in performance, congratulations on that. would be nice to see further optimizations if possible :)</description>
		<content:encoded><![CDATA[<p>Definitely performance! 1.3.1 was a huge jump in performance, congratulations on that. would be nice to see further optimizations if possible <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patricia</title>
		<link>http://www.ffilmation.org/website/2008/12/01/poll-what-do-you-miss-in-ffilmation/comment-page-1/#comment-325</link>
		<dc:creator>Patricia</dc:creator>
		<pubDate>Mon, 01 Dec 2008 22:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/?p=102#comment-325</guid>
		<description>I&#039;m using the engine for a small project creating a prototype world. It&#039;s a great engine, but there are still a couple of things that would be good to add. 

- More tutorials and examples. It is too difficult to understand how the engine works and in projects with a deadline you can’t afford the learning period.
It would be great to have a tutorial on connecting the scenes to the flash doc, and how some of the special effects like hovering over an object to get a message are done.

- More development tools. It is still way too slow and painful to build the assets for the scenes
Main thing would be to have a way of linking the materials and objects in the editor without hand-coding, and a refresh button for them in the scenes. 

- More elements such as dynamic boxes and moveable planes.
I could find some good uses in being able to push a box, or go up a ramp.


Great editor already, just adding to the wish list!</description>
		<content:encoded><![CDATA[<p>I&#8217;m using the engine for a small project creating a prototype world. It&#8217;s a great engine, but there are still a couple of things that would be good to add. </p>
<p>- More tutorials and examples. It is too difficult to understand how the engine works and in projects with a deadline you can’t afford the learning period.<br />
It would be great to have a tutorial on connecting the scenes to the flash doc, and how some of the special effects like hovering over an object to get a message are done.</p>
<p>- More development tools. It is still way too slow and painful to build the assets for the scenes<br />
Main thing would be to have a way of linking the materials and objects in the editor without hand-coding, and a refresh button for them in the scenes. </p>
<p>- More elements such as dynamic boxes and moveable planes.<br />
I could find some good uses in being able to push a box, or go up a ramp.</p>
<p>Great editor already, just adding to the wish list!</p>
]]></content:encoded>
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