FFilmation 1.3.2 released ( Wed 3 Dec 2008 )
This is a performance and bugfixing release, so to put it short: nothing is new but everything is better. These are the most notable improvements:
- Finally this version does not have any memory leaks !! Well, at least my tests don’t. But make sure to read below:
- An object pool has been implemented to remove the overhead of continually creating and removing library items and DisplayObjects ( which takes quite a lot of time ). This results in increased performance. Be sure to check the API for the objectPool class: depending on your application you may need to call objectPool.flush() from time to time to free some additional memory. Read the API docs for the objectPool object for more info.
- Switching between shadow models and qualities at runtime does not throw any exceptions. Also, no “zombie” shadows are left, everything switches nicely.
- A number of AS3 optimizations have been applied ( loops optimization, Number vs int, Array acces, etc ). Basically I’ve been reading everything out there about AS optimization and applied what could be applied.
- The GOOD shadow quality has been greatly improved in both quality and performance. It is almost as nice as the BEST quality setting and has very little impact in performance, making it the best choice for most applications.
- Fixed several issues in the CLIP material.
Enjoy.


It seems the object Collision’s mechanism does not work when update to 1.3.2 engine source.
spdavid said this on December 3rd, 2008 at 9:49 am
oppps ! I’ll fix it tonight
admin said this on December 3rd, 2008 at 10:59 am
Hi,did that issue be fixed?
spdavid said this on December 5th, 2008 at 6:05 am
Hi.
Not yet. I haven’t had any free time lately.
admin said this on December 5th, 2008 at 11:25 am
Hi,
I think I have fixed the object’s collision. Can you please update to the latest SVN sources and confirm hat it works ?
admin said this on December 8th, 2008 at 5:43 pm
Yes. It was fixed, I’ve been tested it in my demo project. Thanks
spdavid said this on December 9th, 2008 at 5:26 am
Hi, Admin, Currently version have bug on path finding when cross a joint with vwall and hwall
spdavid said this on December 22nd, 2008 at 8:50 am
Thanks again for all the great work. This engine is amazing!
John Brunsfeld said this on January 4th, 2009 at 2:57 am