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	<title>Comments on: Deleted post :(</title>
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	<link>http://www.ffilmation.org/website/2009/01/19/deleted-post/</link>
	<description>Opensource AS3 Isometric Engine</description>
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	<item>
		<title>By: admin</title>
		<link>http://www.ffilmation.org/website/2009/01/19/deleted-post/comment-page-1/#comment-359</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 20 Jan 2009 12:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/2009/01/19/deleted-post/#comment-359</guid>
		<description>Thnks man !</description>
		<content:encoded><![CDATA[<p>Thnks man !</p>
]]></content:encoded>
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	<item>
		<title>By: Sam</title>
		<link>http://www.ffilmation.org/website/2009/01/19/deleted-post/comment-page-1/#comment-358</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 20 Jan 2009 12:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/2009/01/19/deleted-post/#comment-358</guid>
		<description>Hey found your last post on my Google reader!
--------------------

Hi everybody,

here’s some progress report.

Rendering

I’ve been trying to optimize the whole rendering process. Some of the “thinking” behind it is quite old, from the days of AS1, so I thought It was well worth the effort of revisiting it.

I have managed to reduce the amount of layers and blendmodes needed to achieve the lighting. Also, there are less transform matrixes involved.

However, the performance increase ( at least in my preliminary tests ) is not as big as I expected. After all these years there are some things about the flash render engine that still elude me. But it will go faster, around 15% , so It is an improvement after all.

About walking

I have fixed several collision and pathfinding related bugs. I receive lots of questions about pathfinding and collisions, mostly about “making a character walk properly from point A to point B”. Making a character walk around is a complex thing ( even in GTA IV characters get stuck all the time ). The engine provides a way of calculating a path between two coordinates and collision events, but there’s a lot of extra work needed to get a decent walk.

My poncho demo provides a quick and dirty effort in this matter, but with different cell size, character size and speed it will need to be adjusted. I provide it as an example of how to approach the issue, but I don’t consider the walk algorythm a part of the FFilmation engine. I’d like to point that the engine will never provide a walkTo() method because it can’t be effectively solved in a generic way.

This is something that belongs to every application, not to a graphic engine.

Release

I expect to release and update by the end of the month.

Bye !</description>
		<content:encoded><![CDATA[<p>Hey found your last post on my Google reader!<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Hi everybody,</p>
<p>here’s some progress report.</p>
<p>Rendering</p>
<p>I’ve been trying to optimize the whole rendering process. Some of the “thinking” behind it is quite old, from the days of AS1, so I thought It was well worth the effort of revisiting it.</p>
<p>I have managed to reduce the amount of layers and blendmodes needed to achieve the lighting. Also, there are less transform matrixes involved.</p>
<p>However, the performance increase ( at least in my preliminary tests ) is not as big as I expected. After all these years there are some things about the flash render engine that still elude me. But it will go faster, around 15% , so It is an improvement after all.</p>
<p>About walking</p>
<p>I have fixed several collision and pathfinding related bugs. I receive lots of questions about pathfinding and collisions, mostly about “making a character walk properly from point A to point B”. Making a character walk around is a complex thing ( even in GTA IV characters get stuck all the time ). The engine provides a way of calculating a path between two coordinates and collision events, but there’s a lot of extra work needed to get a decent walk.</p>
<p>My poncho demo provides a quick and dirty effort in this matter, but with different cell size, character size and speed it will need to be adjusted. I provide it as an example of how to approach the issue, but I don’t consider the walk algorythm a part of the FFilmation engine. I’d like to point that the engine will never provide a walkTo() method because it can’t be effectively solved in a generic way.</p>
<p>This is something that belongs to every application, not to a graphic engine.</p>
<p>Release</p>
<p>I expect to release and update by the end of the month.</p>
<p>Bye !</p>
]]></content:encoded>
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	<item>
		<title>By: Pat</title>
		<link>http://www.ffilmation.org/website/2009/01/19/deleted-post/comment-page-1/#comment-357</link>
		<dc:creator>Pat</dc:creator>
		<pubDate>Mon, 19 Jan 2009 23:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/2009/01/19/deleted-post/#comment-357</guid>
		<description>I was noticing the long break between posts as well (possibly just because I check for them so often :) )

Looking forward to the next release.</description>
		<content:encoded><![CDATA[<p>I was noticing the long break between posts as well (possibly just because I check for them so often <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>Looking forward to the next release.</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>http://www.ffilmation.org/website/2009/01/19/deleted-post/comment-page-1/#comment-356</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 19 Jan 2009 21:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffilmation.org/website/2009/01/19/deleted-post/#comment-356</guid>
		<description>I was wondering where that post went!

Keepin an eye out for any new revisions on google code ;-)</description>
		<content:encoded><![CDATA[<p>I was wondering where that post went!</p>
<p>Keepin an eye out for any new revisions on google code <img src='http://www.ffilmation.org/website/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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