2. Usage
This section covers the basics of creating an scene for the FFilmation engine. Scenes in the engine are built from XML definitions. Here you will learn how to create these XMLs and related resources.
Creating an scene can be split into two steps ( both done via XML )
- Define all the resources that will be used in your scene. This involves defining objects ( think of them as Sprites or MovieClips ) and materials ( 2d maps that will be applied to walls and floors ).
- Place instances of these resources in space. Setup envirnoment, add lights, render.
Follow links under this section for specific how-tos

